Werewolf Roles
Every role in the game, grouped by faction. Explore the village, the wolfpack and the stranger factions that have joined them over the years: what each role can do, how it wins, and where it came from.
Wolfpack
The Wolfpack is the standard enemy of the village. This is a group of Werewolves, a secret society within the village. During the day they appear to be village members, but at night their true identity is revealed - the Wolfpack will hunt and kill village members, and also use other abilities to harm the village and to further their own agenda. The Werewolves win if during the day no other evil faction members are alive and there are as many Wolfpack members left as there are village members. All living Wolfpack members have the ability to talk with each other in secret during the night. This is the moment when the Werewolves together decide how to use their abilities and who they should kill. There is a basic distinction between two sorts of Wolfpack members: those that have the ability to kill, and those that have other abilities. All wolves that have the ability to kill can vote for another player, similarly to how execution votes work during the day. If one player has a majority of kill votes, one of the Werewolves that has voted for this player will become the 'killing wolf'. The killing wolf is selected at random from this group of Werewolves. The killing wolf (alone) ventures out that night to kill the target - only this Werewolf will be seen visiting the target. If there are two or more players that have the most votes by killing Wolfpack members, and thus the votes are tied, one of these players is selected at random as the Wolfpack's victim for the night. A killing wolf is randomly selected from the Werewolves who have voted for this target. In addition to Werewolves that can kill at night, the Wolfpack has other roles at their disposal. Players with these roles are free to use their abilities in a way that benefits the Wolfpack the most. These Werewolves are not a part of the kill-voting system. Note that if, at any given night, there are no longer any Werewolves with the ability to kill, one of the non-killing Wolfpack members becomes a regular Werewolf, with the ability to kill.
- Alphawolf You are an Alphawolf. Once per game you can enrage and gain an extra kill for the wolfpack
- Berserker You are a Berserker. When a wolfpack-aligned player dies, you will get an extra kill
- Bloodhound You are a Bloodhound, a special werewolf. During the night you can discover the full role of another player.
- Bloodletter You are a Bloodletter. During the night you can mark another player with wolf blood, making them appear evil to the seer.
- Bloodthirster You are a Bloodthirster. As long as the pack is strong you will inspire death and carnage
- Direwolf You are a Direwolf. During the night you can terrorise a player and block them from using their power.
- Omegawolf You are an Omegawolf, you have survived ordeals that would kill most. You are a brutal and remorseless killer that will massacre anyone that stands near your prey.
- Santa Claws You are Santa Claws. You are a werewolf, but not part of their night chat. You can help them by distributing the items that you magically create.
- Shapeshifter You are a Shapeshifter, a special werewolf. Once per game you can steal the identity of a player killed by the werewolves.
- Werewolf You are a Werewolf. You have come to this village to feast on human flesh. You must blend in during the day. At night, choose someone to kill to feed the wolfpack.
Bloodmoon Cult
The Bloodmoon Cult are a group of villagers who have become disillusioned with the village and wish to see the Wolfpack destroy the village. During the course of the game, the Bloodmoon Cult are aiming to identify the Wolfpack and assist them in killing and executing the rest of the village. The Bloodmoon Cult count towards the village for the sake of parity checks against other factions, but win when the Wolfpack wins. This means that if there are more Cult members alive than Wolfpack then someone will have to be sacrificed for the greater good to allow the Wolfpack to gain parity.
- Blood Priest You are a Blood Priest. You can perform a magical rite on anyone afflicted with Lycanthropy.
- Blood Seer You are a Blood Seer. You can sense wolf blood.
- Cult Assassin You are a Cult Assassin. You can poison a player once per night.
- Cult Follower You are a Cult Follower. You can stalk a player each night to provide information to help the Bloodmoon Cult.
- Cult Leader You are a leader of the Bloodmoon Cult. You can convince those afflicted with Lycanthropy to join your cause and help the werewolves destroy the village.
- Cult Thief You are a Cult Thief. You can steal items from other players to help the Bloodmoon Cult.
- Cultist You are a Cultist. You are a member of the Bloodmoon Cult.
Village
The majority of the players in any game are almost always members of the village. They are the uninformed majority: as a rule, each member of the village begins the game not knowing who to trust. As the game progresses, members of the village must work out who is lying to them and who is genuine. This is different for the enemies of the village: members of other factions know from the start who their allies are. This is the initial disadvantage of the village, and the crucial mechanism on which the whole game is based! The village has access to many powerful roles, which excel in different aspects of the game. The village has roles that can defend other players, gather information, and/or kill others players. Unless the role list is given at the start of the game, the village does not know which roles are in the game - generally, only a portion of the total amount of village roles is present in the game. The village members, especially those with special abilities, become increasingly effective the more they work together. A village in which the important members know to trust each other and work together effectively is nearly unstoppable by any other faction. It is therefore crucial that the village members work on finding their allies before their enemies can kill them and/or cunningly infiltrate their ranks!
- Adjudicator You are an Adjudicator. You can examine a player to determine whether they are capable of killing or not.
- Agitator You are an Agitator. Once per game you can whip the village into a frenzy, forcing two executions the next day.
- Apothecary You are an Apothecary. You can brew potions of various strength.
- Arcane Watcher You are an Arcane Watcher. If your target visits a player, you'll see some of the Tarot cards of the player they visit.
- Arcane Weaver You are an Arcane Weaver. You can craft Tarot Decks for other players.
- Arcanist You are an Arcanist. You can use a Tarot deck to compare the differences between two players.
- Aura Diviner You are an Aura Diviner. Once per night you can check a player and see what auras may be applied to them and their two neighbours.
- Aura Seer You are an Aura Seer. Once per night you can check a player to see if anything clouds their true nature.
- Beholder You are a Beholder. You have the gift of second sight. You can view the night through another player's eyes.
- Black Smith You are a BlackSmith. You can make items.
- Blind Monk You are a Blind Monk. Although you cannot see you have a keen sense of hearing.
- Chaotic Seer
- Child Of Acer You are a Leader of the Children of Acer. You may have wolf ancestry but you mean the village no harm. You can recruit other descendants of Acer into a night chat
- Courtesan You are a Courtesan. You are a member of the village and are able to distract a target once per night.
- Crypt Thief You are a Crypt Thief. You make your living by pilfering the graves of the deceased, and selling any valuables that you find.
- Curator You are a Curator. You have worked for years cataloging various relics and items of interest. You may be able to discern the whereabouts of items within the village.
- Diseased You are Diseased. If the wolves eat you they will not be able to kill the following night.
- Diviner You are a Diviner. You can sense the presence of magic within an area.
- Drunk Harlot You are a Drunk Harlot. You may check a player each night to see who else visits them. You will probably take a nice bottle of wine around... or vodka. Whatever you can get your hands on really.
- Drunk Seer You are a Drunk Seer. You used to be a normal Seer, but you've had enough of the village's shit and hit the bottle. You can still use your power at night, if you remember that is...
- Drunk Stalker You are a Drunk Stalker. You may check a player each night to see who they visit. On your travels, you'll find a tavern and go say hello for a drink or two
- Elder You are an Elder. The first time you are attacked at night, you will not die. If the village executes you, they will lose all their abilities.
- Elf And Safety Ossifer You are an Elf, who is a safety Ossifer... Officer for the village. At night you can visit a player to give them a brand new heavy shield! As long as you don't drink too much of the festive punch beforehand...
- Elf Isolator You are an Elf Isolator, you will ensure people keep their distance from each other.
- Elvish You are the merry Elf King, also known as Elvish.
- Grand Vizier You are the Grand Vizier. You tried casting a spell on yourself to give you powers to help the village. It backfired.
- Grave Warden You are a Grave Warden. At night you may guard the grave a dead player, role blocking any that attempt to visit them.
- Gravedigger You are a Gravedigger. Once per night you can check what the role of a dead player was.
- Harlot You are a Harlot. Once per night you can see everyone that visits a player.
- Holdout You are a Holdout. If the night starts with five or fewer players left alive, you may agitate the village or shoot another player.
- Huntsman You are a Huntsman. Once per night you can guard a villager with your life.
- Illuminati Leader You are an Illuminati Leader. Once per night you recruit a member of the village to join the Illuminati.
- Illuminati Lookout You are an Illuminati Lookout. You have a passive, self visiting ability. Every morning you will find out who visited the Illuminati.
- Inquisition Leader You are an Inquisition Leader. Once per night you recruit a member of the village to join the Inquisition.
- Inquisitor You are an Inquisitor. Once per night you can check a player for signs of heresy.
- Insane Adjudicator
- Insane Seer
- Insomniac
- Lost Mason You are a Lost Mason. Your ancestors were once Masons but you were left behind, you have a rough idea of who your leader may be
- Lycan
- Maple Wolf You are a Maple Wolf. You are a Werewolf who feels remorse for killing innocents and are trying to live a life of peace.
- Mason Leader You are a Mason Leader. Once per night you recruit a member of the village to join the Masons. You can recruit twice.
- Mason Sergeant You are a Mason Sergeant. If there are no Mason Leaders alive, you may recruit once.
- Messiah You are a Messiah. Once per game you can sacrifice yourself at night and be resurrected on the dawn of the third day of your death.
- Militia You are a Militia. Once per game you can kill someone at night who you think is evil.
- Mortician You are a Mortician. You can visit the dead to find out how they died.
- Naive Seer
- Night Warden You are a Night Warden. You can guard a player at night, roleblocking others that try to visit, but if no one shows up, your presence may interfere with your target.
- Novice Parrot Reader You are a Novice Parrot Reader. Your pet, Polly will let you know what they think of two players each night
- Novice Seer You are a Novice Seer. You have the gift of second sight but have not fully mastered it yet.
- Novice Tarot Reader You are a Novice Tarot Reader. You can examine Tarot cards for two players each night.
- Pagan You are a Pagan. You aren't afraid to take a different approach from the majority.
- Paranoid Seer
- Pickpocket You are a Pickpocket. You earn your living by relieving the wealthy of their weighty wallets. Someone has to lighten their burdens, it's only fair.
- Pollygrapher You are a Pollygrapher. Each night you may send out an army of investigative parrots to gather intel. The parrots will radiate from your target to include their 4 nearest neighbours. The parrots are hard to understand at first, but their squawks are consistent
- Priestess You are a Priestess. Once per night you may cleanse a player of any negative afflictions.
- Protector You are a Protector. Once per night you may protect a player from harm.
- Psychic You are a Psychic. You can try to hear what a dead player is saying
- Purifier You are a Purifier. You can exorcise witchcraft powers from another player.
- Reviver You are a Reviver. Once per game you can bring a player back from the dead.
- Rune Smith You are a Rune Smith. You have many runes with magical potential, you have the ability to bring that potential to the surface.
- Seer You are a Seer. You have the gift of second sight and can check players for evil. You must guide the village into making the correct executions
- Sleepwalker
- Spell Weaver You are a Spell Weaver. You can enchant scrolls with spells for others to use. Please note the update to this role. [See description]
- Stalker You are a Stalker. Once per night you can see who a player visits.
- Strongman You are a Strongman. You are confident you can take anyone in a fight if you know it's coming.
- Tarot Reader You are a Tarot Reader. Once per game you may find out how many of each role are left alive.
- Thief You are a Thief. Your nimble fingers and love of dark clothing allows you to steal items from other players during the night.
- Toymaker You are a Toymaker, you can send your creations to stand guard outside players at night, and chat with them during the day.
- Villager You are a villager. You must use logic and reasoning to determine who the werewolves are and execute them during the day time.
- Witch Doctor You are a Witch Doctor. You may bring two players back from the dead, but if you die, they die along with you.
- Witch Hunter You are a Witch Hunter. Once per night you can check to see whether your target uses magic, and choose to kill those that do.
- Zealot You are a Zealot. You are committed to ridding the village of evil, and ready to take matters into your own hands if the village will not.
Vampire
Vampires are powerful, evil characters seeking to kill all other factions. This 'faction' is unique in the sense that multiple Vampires in the same game never work together, but oppose each other, actually forming different factions. A team formed by a single Vampire and their Familiar(s) is called a 'basement'. There are two types of roles who start in this faction: the Vampire and the Vampire Master (the latter being a stronger version of the former). Both roles are extremely resilient: they are immune to most abilities. They can kill every night. Both roles also have the ability to recruit one or more Familiars (Vampire can recruit only one, Vampire Master up to three). A player that is recruited as Familiar becomes a servant to the recruiting Vampire (Master).
- Familiar Courtesan You have been turned by the Vampire into their Familiar. You can roleblock one living player per night.
- Familiar Gravedigger You have been turned by the Vampire into their Familiar. You can visit the dead to check what their role was.
- Familiar Harlot You have been turned by the Vampire into their Familiar. Once per night you can see everyone that visits a player..
- Familiar Militia You have been turned by the Vampire into their Familiar. You have a single shot that can kill someone at night.
- Familiar Stalker You have been turned by the Vampire into their Familiar. You can stalk others at night to see who they visit.
- Vampire You are a Vampire. Each night you can kill anyone in the village. You must kill the village and the werewolves.
- Vampire Countess You are a Vampire Countess. Each night you may kill or enslave someone from the village. You may only enslave a limited number of times.
- Vampire Master You are a Vampire Master. Each night you may kill or enslave someone from the village. You may only enslave a limited number of times.
Coven
The Coven is a third party who specialises in creating chaos and confusion amongst the village members. They have limited kill power and rely on manipulation to win the game. Games that include the Coven usually have a Wolfpack and/or a Vampire present as well, in order to have a consistent source of kills during the night. For the Coven to win, they need to eliminate all members of other evil factions, and their numbers should equal those of the remaining village members. - The Seer's check will reveal a member of the Coven - The Gravedigger's check will reveal the full role of a Coven member (as normal) - The Bloodhound's check will reveal the full role of a Coven member (as normal) - Coven members can be killed at night
- Acolyte You are an Acolyte of the Coven. You have no other special abilities.
- Alchemist You are an Alchemist. You have two potions that can change the role of players. You are a member of the Coven and must eliminate the werewolves and the village.
- Djinn You are a Djinn. You can swap the identities of two living or two dead players once each night.
- Furie You are a Furie. If the village fails to execute, you can kill that night. Otherwise you can protect a player from harm.
- Harpy You are a Harpy. You can disrupt the voting ability of the village.
- Puppet You are a puppet. How are you reading this?
- Puppetmaster You are a Puppetmaster. During the day you can swap your identity between yourself and your Puppets.
- Shaman You are a Shaman. You have two totems, one will lure the werewolves to kill a player, the other will protect a member of the Coven from harm.
- Succubus You are a Succubus. Each night you may redirect the ability of a player. You are a member of the Coven and must eliminate the werewolves and the village.
- Temptress You are a Temptress. You may spellbind or inebriate a player each night.
- Warlock You are a Warlock. You can identify and track those that do not use witchcraft. After finding them, you are able to create a feedback loop in their soul that will kill them.
- Witch You are a Witch. You have two potions, one can revive and one can kill. You only have one of each.
Neutral
The Neutral Roles are held by players who, either permanently or temporarily, are not aligned with any other faction of players having the same win condition.
- Bloody Holly You are Bloody Holly. You can leave wreaths infused with blood on the doors of player's houses.
- Displaced You are Displaced. Something has stolen your Essence, you must recover it before the game ends
- Drunk You are Drunk. If you ever sober up you might remember what power you had.
- Essence Thief You are an Essence Thief. You must steal the essence of a player and hold onto it until the game ends.
- Graverobber You are a Graverobber. You must steal a role by the end of the game or lose. You count as a neutral party until you do.
- Jackal Frost You are a Jackal Frost. The world is too hot for your liking, you're here to cool it.
- King Taker You are a King Taker. You can steal the victory away from other teams if you are one of the final three left alive
- Merchant You are a Merchant. You are here to exploit the chaos and make your fortune
- Rude Dolph Lundgren You are Rude Dolph Lundgren. You are annoyed that you didn't get the part of Santa Claws and want them dead.
- Skinchanger You are a Skinchanger. A malevolent, hungry spirit that feeds on the living. Every time you kill, you will take the form of your victim.
- Tanner You are a Tanner. You hate your job and the village for forcing you to do it. Your goal is to get yourself executed
- Vassal You are a Vassal. You must pledge to another player and win the game with them.
- Will Feral You are Will Feral. You live alone and hunt in the forest nearby this village. You would prefer to live in peace, but those bloody elves like to get drunk and sing songs all the time.
Undead
The Undead are an enemy of the village. They have an inconsistent kill power (Relying on Zombification and Ghouls consuming other killers) and can cause a lot of confusion in the village.
- Banshee You are a Banshee. Once you are dead you gain the ability to possess other living players during the day time.
- Corpse
- Cunning Ghoul
- Enchanted Ghoul
- Ghoul You are a Ghoul. You consume corpses to gain a power the following night of either a stalk, role check or kill.
- Hungry Ghoul
- Lich You are a Lich. You can spread decay amongst the village. You gain a bonus every time an Undead dies
- Medium You are a Medium. You can hear Graveyard chat at all times.
- Necromancer You are a Necromancer. Once per game you can swap a dead player into the body of a living.
- Plague Fiend You are a Plague Fiend. You are a Ghoul that's feasted on decay and pestilence for so long you have become a breeding ground for them.
- Revenant You are a Revenant. You can re-animate dead players and control them during the day. You can control up to three corpses at once.
- Voodoo Doctor You are a Voodoo Doctor. During the day you can swap your identity between yourself and your Zombie.
- Wight You are a Wight, you serve the Undead but have no special powers.
- Zombie
Strategy & advice
Strategy · subjectiveThe pages above are the factual reference. This section is subjective advice on how to play better, not part of the rules.
- When Not to Execute in a Wolf vs Village game - 4 or 6 Players: If you are a villager and there are 4 players left, you know there can only be 1 wolf. Voting for no execution can give you an extra day of discussion and narrow your focus down to 2 players to decide between instead of 3. If you miss the execution with 4 players left, it's almost always game over, so if you're not 100% sure, be careful. In similar logic to the 4 player position, if you are down to 6 players then you know there is at most 2 werewolves remaining. Consider whether or not skipping an execution here may buy you an extra day and night.
- Executing an Unknown when your Seer finds a Wolf: There may come a point where you have a wolf check with a Seer. A Seer that you trust entirely. And yet the best play isn't to execute the wolf immediately. If when the wolves kill the seer you will be left with many unconfirmed villagers, you might be better off thinning out the number of unconfirmed players There are several conditions needed to be met to make executing an unknown a better play - 1. You have some form of protection (Protector, Huntsman) for the Seer that can get them at least one extra check 2. The wolf cannot be a Shapeshifter 3. There are a lot of unconfirmed villagers 4. You have enough numbers to afford a wrong execution If all these are true, then the best play might be to reduce the number of unconfirmed players in the game and to instead execute one of them. You can immediately execute the wolf after the Seer is killed at night.
This guide covers most standard roles, items and auras that exist in werewolv.es. Rumours persist of powerful factions and relics that do not appear in this guide. Yet they do not exist. External community guides such as the Unofficial How To Play Werewolves may contain delerious rants about such entities. Modin may change or introduce things that don't exist in this guide for special or one off games. If you meet something this guide does not describe, the game is right and the guide is incomplete.