Harpy

Coven
When you are dealt this role, the game tells you:
You are a Harpy. You can disrupt the voting ability of the village.

How this role reads

What a Seer, a Tarot Reader and other intel checks read off the Harpy.

Status Reads as Tarot card
A Seer sees member of the Coven Magician
Killing role No Dove
Witchcraft Yes, uses witchcraft Magician

Targeting and immunity

Question Answer
Shroud can be aimed at Living and dead players, not yourself
Toggle can be aimed at Yourself only

What a redirect moves, what a roleblock takes away, and what refuses either, is on night action order.

What the game tells you

The exact wording the game sends. A token is filled in with the player, role or number it applies to.

When you use this at night

  • Tonight you will shroud player - they will be safe from lynching tomorrow
  • Tonight you will silence player - their vote will be useless tomorrow

What your allies are told

  • you will shroud player
  • you will silence player

Objectives

  • Kill all other evil factions
  • Gain control of voting by having at least 50% of living players be Coven members

How it plays

  • Your 'Silence' ability means the vote of the target player will carry no weight (like a puppet vote) the next day
  • Your 'Shroud' ability means votes cast <em>against</em> the player will carry no weight. So they cannot be executed the next day
  • You can use both abilities on the same night
  • Shroud and Silence targets receive the same cryptic notification in the morning
  • Both abilities count as a visit, and are visible to stalkers/harlots
  • You cannot visit a player on consecutive nights (this includes Shrouding one night, and Silencing the next, for example)

History

Introduced: 2017-10-19

More strategy reading: The ultimate Werewolf online strategy guide, Improve at Werewolf by spotting logical fallacies, Understanding your group's meta-game, How to balance a Werewolf game