Holdout
Village Offence used inwlf setups
You are a Holdout. If the night starts with five or fewer players left alive, you may agitate the village or shoot another player.
How this role reads
What a Seer, a Tarot Reader and other intel checks read off the Holdout.
| Status | Reads as | Tarot card |
|---|---|---|
| A Seer sees | member of the village | Dove |
| Killing role | Yes, seen as a killer | Death |
| Witchcraft | No | Labourer |
Objectives
- Eliminate all evil doers
How it plays
- Your power only activates if there are five or fewer players left alive when night begins
- You may agitate OR shoot, but not both in a single night
- Your agitate ability works exactly the same as an Agitator
- Your shot works exactly the same as a Militia
- Your abilities are not single use - In the unlikely event that the game continues after you use an ability
- You are viewed as capable of murder and do not use witchcraft
More strategy reading: The ultimate Werewolf online strategy guide, Improve at Werewolf by spotting logical fallacies, Understanding your group's meta-game, How to balance a Werewolf game