Holdout

Village Offence used in wlf setups
When you are dealt this role, the game tells you:
You are a Holdout. If the night starts with five or fewer players left alive, you may agitate the village or shoot another player.

How this role reads

What a Seer, a Tarot Reader and other intel checks read off the Holdout.

Status Reads as Tarot card
A Seer sees member of the village Dove
Killing role Yes, seen as a killer Death
Witchcraft No Labourer

What the game tells you

The exact wording the game sends. A token is filled in with the player, role or number it applies to.

When you use this at night

  • Tonight you will encourage panic and distrust amongst the village. Tomorrow, they will be whipped into a frenzy and execute an additional player
  • Tonight you will shoot player

Objectives

  • Eliminate all evil doers

How it plays

  • Your power only activates if there are five or fewer players left alive when night begins
  • You may agitate OR shoot, but not both in a single night
  • Your agitate ability works exactly the same as an Agitator
  • Your shot works exactly the same as a Militia
  • Your abilities are not single use - In the unlikely event that the game continues after you use an ability
  • You are viewed as capable of murder and do not use witchcraft

More strategy reading: The ultimate Werewolf online strategy guide, Improve at Werewolf by spotting logical fallacies, Understanding your group's meta-game, How to balance a Werewolf game