Illuminati Leader
VillageYou are an Illuminati Leader. Once per night you recruit a member of the village to join the Illuminati.
How this role reads
What a Seer, a Tarot Reader and other intel checks read off the Illuminati Leader.
| Status | Reads as | Tarot card |
|---|---|---|
| A Seer sees | member of the village | Dove |
| Killing role | No | Dove |
| Witchcraft | No | Labourer |
Targeting and immunity
| Question | Answer |
|---|---|
| Recruit can be aimed at | Living players, including yourself |
What a redirect moves, what a roleblock takes away, and what refuses either, is on night action order.
Morning reports
The recruited villager is notified that they have been recruited in the morning and who recruited them, but not who any other Illuminati may be.
Objectives
- Eliminate all evil doers
- Destroy the Masons before the game ends
How it plays
- There must be 0 or 1 mason(s) left alive at the end of the game for the Illuminati to win
- Once per night you can recruit a member of the village into the Illuminati
- Illuminati can talk to each other in secret at night
- You can recruit twice
- Coven, Familiar and Masons cannot be recruited
- If you try to recruit a Werewolf or Vampire, you will die
History
Introduced: 2018-01-01
More strategy reading: The ultimate Werewolf online strategy guide, Improve at Werewolf by spotting logical fallacies, Understanding your group's meta-game, How to balance a Werewolf game