Djinn

Coven
When you are dealt this role, the game tells you:
You are a Djinn. You can swap the identities of two living or two dead players once each night.

How this role reads

What a Seer, a Tarot Reader and other intel checks read off the Djinn.

Status Reads as Tarot card
A Seer sees member of the Coven Magician
Killing role No Dove
Witchcraft Yes, uses witchcraft Magician

Targeting and immunity

Question Answer
Swap can be aimed at Living and dead players, including yourself

What a redirect moves, what a roleblock takes away, and what refuses either, is on night action order.

Morning reports

Djinn-swaps happen at the very end of the morning, so any intel roles (Gravedigger, Harlot, Familiar, ...) will get a report on the original player, not the swapped one (see 'Order of night actions' in the Basics section).

What the game tells you

The exact wording the game sends. A token is filled in with the player, role or number it applies to.

When you use this at night

  • Select another player to swap identities with player
  • Tonight you will swap the identities of player and player

What your allies are told

  • you will swap the identities of player and player

Objectives

  • Kill all other evil factions
  • Gain control of voting by having at least 50% of living players be Coven members

How it plays

  • Your swap targets must both be living or both be dead - you cannot swap the identities of one living and one dead player
  • You swap the identities of your targets only - the players' roles remain the same

More strategy reading: The ultimate Werewolf online strategy guide, Improve at Werewolf by spotting logical fallacies, Understanding your group's meta-game, How to balance a Werewolf game