Other Social Deduction / Hidden Traitor Games
Battlestar Galactica: The Board Game
Blood on the Clock Tower
Blood on the Clock Tower is a social deduction game that is similar to the game of werewolf (also known as mafia). Both games involve players taking on hidden roles and trying to deduce the identities of other players in order to achieve their goals. However, there are a few key differences between the two games
A Larger Variety of Roles
In Blood on the Clock Tower, there are many more roles in the game, each with their own unique abilities. Unlike werewolf, every player gets a unique role. This adds more complexity and variety to the game.
A Larger Number of Players
While werewolf can be played with as few as six players, Blood on the Clock Tower is designed for a larger number of players, typically 10 or more. This allows for more players to be involved in the game and makes the social deduction aspect even more challenging.
The "Whispers" Phase
During each round of Blood on the Clock Tower, players can get up and form smaller groups of two or more players and discuss matters in private. This whispers phase allows evils to plot amongst themselves, or for villagers to share information with players they trust whilst keeping their identity somewhat hidden. This adds an extra layer of potential deception and information for players to look out for.
The Dead Can Vote
Being "killed" in Blood on the Clock Tower isn't the end of the game for you. You can still get involved in the discussion (and whisper phase) but your night power no longer works. You also get one more vote to use at your discretion which can help tip the balance for your team if used at the correct time.
Shadows over Camelot
3-7 Players, 60-90 Minutes
The aim of the game is to complete various quests on the game board before time runs out and the kingdom is over run. After each player takes their turn they draw from a game deck which advances various threats. In effect, it feels as if you are playing against the board game itself.
Shadows over Camelot has an interesting take on the hidden traitor mechanic: there might not be one. During setup, 1 traitor card is shuffled into X loyalty cards, where X is the number of people playing. It's entirely possible for none of you to draw the traitor card and instead all draw a loyalist card. Which makes those arguments you have with each other all the more fun post game when you realise everyone was telling the truth afterall!