Cult Leader
Bloodmoon CultYou are a leader of the Bloodmoon Cult. You can convince those afflicted with Lycanthropy to join your cause and help the werewolves destroy the village.
How this role reads
What a Seer, a Tarot Reader and other intel checks read off the Cult Leader.
| Status | Reads as | Tarot card |
|---|---|---|
| A Seer sees | member of the wolfpack | Hound |
| Killing role | No | Dove |
| Witchcraft | No | Labourer |
Targeting and immunity
| Question | Answer |
|---|---|
| Recruit can be aimed at | Living players, including yourself |
What a redirect moves, what a roleblock takes away, and what refuses either, is on night action order.
Morning reports
The recruited villager is notified that they have been recruited in the morning and who recruited them, but not who any other Cult members may be.
Objectives
- You win if the werewolves win
- All Bloodmoon Cult members are afflicted with Lycanthropy
- You count as village aligned for victory parity calculations
How it plays
- You can recruit once
- If you try to recruit a villager that is not afflicted with Lycanthropy your attempt will not succeed
- If you attempt to recruit a non-villager that has a killing power (including werewolves) you will be killed
- If you attempt to recruit a non-villager without a killing power, your attempt will not succeed
History
Introduced: 2019-01-01
More strategy reading: The ultimate Werewolf online strategy guide, Improve at Werewolf by spotting logical fallacies, Understanding your group's meta-game, How to balance a Werewolf game