Temptress
CovenYou are a Temptress. You may spellbind or inebriate a player each night.
How this role reads
What a Seer, a Tarot Reader and other intel checks read off the Temptress.
| Status | Reads as | Tarot card |
|---|---|---|
| A Seer sees | member of the Coven | Magician |
| Killing role | No | Dove |
| Witchcraft | Yes, uses witchcraft | Magician |
Targeting and immunity
| Question | Answer |
|---|---|
| Inebriate can be aimed at | Living players, not yourself |
| Toggle can be aimed at | Yourself only |
What a redirect moves, what a roleblock takes away, and what refuses either, is on night action order.
Auras this role applies
Each aura page states whether the player carrying it is told, and what an aura check reveals.
Objectives
- Kill all other evil factions
- Gain control of voting by having at least 50% of living players be Coven members
How it plays
- Inebriating a player give a player a 2 in 5 chance of missing their night action. See the Drunk Seer entry in the How to Play for more information on drunkenness
- Spellbinding a player will make them appear as a Witchcraft user and give them an extra sleepwalk action each night
- Both modifiers will persist unless removed by other means
- If you visit a Damned player with either action, you will turn them into a Coven member instead of spellbinding or inebriating them
More strategy reading: The ultimate Werewolf online strategy guide, Improve at Werewolf by spotting logical fallacies, Understanding your group's meta-game, How to balance a Werewolf game