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Auras in werewolv.es

Auras are status effects that can be applied to players, modifying their behaviour or abilities during the game. Some auras are applied by moderators at game start as part of the setup, while others are applied through in-game mechanics and items.

note

This page may not cover all auras in the game.

AbysmalProtection

Marks the bearer of an Abysmal Armour. The armour is destroyed when its bearer is killed, but provides no protection from the kill.

AvatarOfRetribution

Applied after the player dies while holding an Ankh of Retribution. Their corpse will attempt to kill whoever killed them the following night.

Benign

Gives the player a -1 modifier to their vote if they are voting for a village-aligned player.

Blessed
Blocks undead visitors.
Blighted

Rumoured to be a curse mark placed by a Demon Lord or Brethren Fanatic. If the stories are to be believed, it can be ignited in a penetrating kill that bypasses most protections.

Bloodmark

Applied by a Bloodletter. Makes the player appear as Wolfpack-aligned to alignment checks and as a killer to investigators for two nights.

BloodSoaked

Makes the player appear as a member of a specific faction to alignment checks, depending on the type of Bloody Wreath applied.

Clumsy
Player is unable to activate items.
Concussed
Player has a chance to visit a neighbour of their target instead.
Concussion

Applied to the target of a War Hammer. The player may accidentally visit a neighbour of their intended target instead of the target themselves.

ContagiousBlight

Allegedly the innate mark of a Brethren Fanatic. Each night, their visits apply the Blighted aura to their targets. Cannot be removed by cleansing.

Corrected

Applied by a Mercurial Caduceus. Certain words in the player's day messages are automatically replaced with alternatives chosen by the holder.

CouncilMember
Marks the player as a member of the Midnight Council.
Crippled
Player is unable to visit more than 3 players away from them.
Cursed

Applied by the Midnight Council. The player's night action is blocked and the aura is removed at the start of the following day.

CursedByFenrir

Appears as a wolf to alignment checks and can be recruited by the Bloodmoon Cult.

CurseOfFenrir
Makes the player appear as Wolfpack-aligned to alignment checks.
Damned
Changes a player's win condition to align with any evil faction.
Decay

Applied by a Lich to an enemy player. Has a chance each night to block the afflicted player's night action. Grows more powerful as the Lich levels up.

DemonicDarkness

Whispers suggest this is applied by a Shadowcaster. Makes the player appear as a Demon to alignment checks.

DemonicEssence

In theory, applied by an Abyssal Armour. Makes the player appear as a Demon to alignment checks and grants immunity to night kills and role-blocks.

Doomed
Kills the player.
Enduring

Prevents any type of death or execution from occurring. Expires when used.

EnduringSpirit

Applied while the player holds an Ankh of Possession. If killed at night, their spirit swaps bodies with their killer the following night.

FenrirsPledge

Applied by a Warg's Bracer. If a Wolfpack member attempts to kill the player, the kill is blocked and the bracer is destroyed.

Frozen

Prevents the player from visiting anyone more than one house away. They may only visit themselves or their immediate neighbours. Visitors to a frozen player have a 1-in-3 chance of also becoming frozen.

Greedy
Player is unable to pass items.
HasAncestralLycanthropy

Appears as a wolf to alignment checks and can be recruited by the Children of Acer.

HoldingWeapon

Marks the player as a killer to investigative roles while they hold a weapon item.

ImImmortl

Applied by the Essence of the Ancient One. The player's day messages are corrupted: random vowels are removed and words are replaced with internet slang.

Incriminated
Will appear as a killer and a witchcraft user to relevant checks.
Inebriated
Makes a player drunk.
Isolated
Removes a player from any night chats.
Maimed
Has a chance to kill the player when they visit others.
MartyrsProtection

Applied by a Martyr's Crown holder. If the player is killed at night, the kill is redirected to the Martyr instead.

Merciful

Gives the player a -1 modifier to their vote if they are voting for a Villager, Sleepwalker, Insomniac, or a Lycan.

Merry

Makes a player behave the same as Drunk, and also has their speech altered.

OverrunByRats

The player is in the area of a Vermin Talisman's rat swarm. Each night they are role-blocked, item-blocked, and their visits are redirected to a random neighbour. The swarm moves each morning.

PaxDemocracia

Applied by an Amulet of Peace. The player cannot be executed by the village. If voted for execution, they escape unharmed.

Persistent

Gives the player a +1 modifier to their vote if they are voting for the same player they were voting for at the end of the previous day.

PlaguedBySnakes

The player is in the area of a Serpentine Talisman's snake swarm. Each night, a random player among them and their visitors is poisoned (Serpentine Talisman holders are excluded). The swarm moves each morning.

Poisoned

Lasts 3 nights. Each night, they have a chance of being role-blocked or dying.

Pollymorphed

Applied by a Potion of Pollymorph. All words in the player's day messages are replaced with parrot noises for the rest of that day.

PossessingSpirit

Applied when the player kills someone holding an Ankh of Possession. The dead player's spirit will swap bodies with them the following night.

PrimedBearTrap

A Bear Trap has been set on the player. The next player to visit them will be Crippled (unable to visit more than 3 players away).

PsychicCommuning

Applied to a dead player whose spirit is being observed by a Psychic. Everything they send in the graveyard that night is heard by the Psychic.

ReincarnationSpell

Applied after dying while holding an Ankh of Reincarnation. The player is being revived and will return to the game the following day.

Resilience

Grants the player immunity from role-blocks for one night. The legacy name for Tenacious, applied by older versions of the Potion of Tenacity.

Righteous

Gives the player a +1 modifier to their vote if they are voting for a player that is not village-aligned.

RiteOfFenrir

Applied by a Blood Priest. If the player is killed by a Wolfpack member, they survive and join the Wolfpack instead.

RunicAura

Applied when using a Rune. Makes the player appear as a witchcraft user to investigators.

SecondChance

Applied while the player holds an Ankh of Reincarnation. If killed at night, they will be revived and return to the game the following day.

Shadow

Applied by a Shadowcaster. Makes the player appear as a Villager to alignment checks, concealing their true faction.

Spellbound

Makes the player do an additional visit to a random player each night.

SpittingFeathers

A lingering effect of being Pollymorphed. Occasional words in the player's day messages are replaced with parrot noises.

StrengthOfFenrir

Applied by a Heart of Fenrir. Grants immunity to night kills and role-blocks.

StrongNeck

Applied by an Iron Collar. If the player is executed by the village, they survive and the collar is destroyed.

Tenacious
The player is immune to role-block.
ThreatOfRetribution

Applied while the player holds an Ankh of Retribution. If killed at night, their corpse will attempt to kill whoever killed them the following night.

Tough
Prevents any type of death from occurring. Expires when used.
UnholyEavesdropper

Applied by a Hell Helm holder. The holder is able to read all of the player's night phase messages.

Vigilant
Items the player is holding are unable to be stolen.
Vindictive

Gives the player a +1 modifier to their vote if voting for someone that was voting for them at the end of the previous day.

Vulnerability

Applied by a Potion of Vulnerability. The player's night immunity is removed for one night.

Wavering

Gives the player a -1 modifier to their vote if they are voting for the same player they were voting for at the end of the previous day.

Weakened
Role-blocks the player.
Weakness

Applied by a Potion of Weakness. The player's role ability is blocked for that night.

Whispering

Applied when activating a Whispering Orb. The player's night messages are redirected anonymously to all players holding a Whispering Orb.

Whispers

Applied when using a Hvísla Rune. Allows the player to send anonymous night messages to a specific player.

WolfSkin

Applied by a Wolf Pelt. Makes the player appear as a Werewolf to alignment checks and grants one-time protection from a night kill.

Unknowing Variants

Several starting auras have 'Unknowing' versions that are invisible to the player holding them, while remaining visible to aura-detecting roles such as the Aura Seer. The auras with Unknowing variants are: Benign, Merciful, Persistent, Righteous, Vindictive, and Wavering.

Unofficial Wiki

Additional information on auras is available on the Unofficial H2P Wiki. Note: the unofficial wiki may contain inaccurate or outdated content.