Rules for Playing Online Werewolf
In general, you can lie and say pretty much whatever you want during a game of werewolves. However, there are some ground rules.
The ground rules
- No personal insults, racism, sexism, homophobic remarks etc - keep it civil.
- No copy/pasting/screenshots of role information, night messages or mod messages.
- No talking about an active game anywhere outside of the game room itself.
- Do not ask for (or volunteer) information from outside the game.
- Do not reveal your real identity anywhere outside of your team's night chat.
Four of those five protect the same thing. A game is only worth playing if every piece of evidence in it was produced inside it, and anything that arrives from outside, whether a screenshot, a Discord message or the knowledge of who is behind which character, is evidence nobody can argue with. That is why the anonymous identities games are played under are covered by a rule rather than left to taste.
Within those bounds, lying is the game. You may claim any role, invent any night result and change your story as often as you like. Nothing here restricts what you can say about the game while you are in it.
Reporting problems or bugs
If something unexpected happens or you are unsure of anything, the following rules apply:
- If you suspect there is a bug in the game, contact a mod directly. If they are available and it's possible for them to help, they will.
- You are free to mention a suspected bug in game, but if you do the mod will not backfill any information for you, nor confirm or deny any bug's existence whilst the game is active. This is to avoid a bug being used to confirm a player's role.
Before reporting one, it is worth checking that what you saw is a bug rather than a mechanic. Auras change what a check returns, roleblocks produce silence rather than an error, and an identity swap can attach a correct report to the wrong name. All three look like the game is broken the first time they happen to you. Intel checks and night action order cover most of the cases that get reported.
Where to go next
These are the rules for a game. The community guidelines cover the rest of the site and are worth reading once: effort, sportsmanship and what actually gets people banned. If you have not played here yet, how to play Werewolf online is the place to start, and there is usually a game taking sign-ups in the lobby.