Items in werewolv.es
Items were an unannounced, surprise feature in ext-300. They have appeared in games since, but are not always included in a setup.
Items are either persistent or consumable. Consumable items disappear from the game once they have been used.
Items are either active or passive. Active items must be initiated by the Player that has control of them for them to work.
Passive and Consumable items such as Steel Armour or a Wolf Pelt will offer automatic protection from a single attack, but will be consumed and lost once an attack is blocked.
Items may be stolen by roles such as a thief, stolen by killing a player or stolen by using a Potion of Acquiescence.
Items may also be passed to a player during the night.
Items which have an active ability cannot be passed and used on the same night.
Items such as the potions and other targeted items count as visits and can be seen by other roles.
This page may not cover all items available in the game.
Active and Consumable
- Arcanum
Votes will be obscured the day after it is used - it will not be known who the votes are cast by.
- Arcurrum
The day after use will be shorter than usual. (Only used in Speed Games)
- Bear Trap
Sets a trap on a target; when someone visits that target, one visitor is randomly Crippled (unable to visit more than 3 players away). Can target self. Night immune targets are still trapped but protected from the role-block.
- Concitiorum
The village will be forced two lynch two players the day after it is used.
- Crossbow
Kills a player at night. Protection will stop the kill and a Huntsman will kill you and himself.
- Dagger of Paranoia
Kills a random player who visits the holder at night. However, the item will still be consumed and lost even if no-one visits you.
- Desperate Shiv
50% chance to kill the target, with a separate 50% chance to Cripple them. Single use. Counts as a visit and appears as a killer use.
- Enchanted Scroll
A scroll created by the Spell Weaver. The recipient chooses one option from a set of effects, some beneficial and some harmful.
- Greater Arcanum
Votes will be obscured the day after it is used - it will not be known who the votes are cast by, or for. Also removes the village option of a no lynch.
- Greater Potion of Incrimination
- Applies the Incriminated aura for the rest of the game.
- Heavy Shield
If activated, it will protect the holder from a single night kill. However, when activated it will also role-block the holder.
- Inordinatum
Swaps the identities of every living player with another random living player.
- Midnight Council Ballot
Given to every living player to elect 3 Midnight Council members. Voting is hidden and does not register as a visit. Council members gain an aura and can be of any alignment.
- Minor Potion of Incrimination
Applies Incriminated to the target for 1 night, causing them to appear as a killer and witchcraft user. Can target self. Cannot be generated by the Philosopher's Stone.
- Mystic Vault
A shared item that cycles through the player list each night. One item can be taken from it per night, after which it auto-passes to the next player. Cannot be stolen or destroyed. Disappears when emptied.
- Poisoned Darts
Poisons a player. When poisoned, a player has a 50% chance of being role-blocked and a 25% chance of dying. The poison lasts for 3 nights.
- Potion of Acquiescence
- Steals all of the items a player has.
- Potion of Charisma
Doubles the Influence a target gains that night. Multiple potions used on the same target stack their multiplier.
- Potion of Clarity
- Finds out a player's role.
- Potion of Cleansing
- Removes a player's negative effects e.g. poison.
- Potion of Desolation
- Destroys all items the target holds. Single use. Counts as a visit.
- Potion of Destruction
Destroys one random item the target holds. Single use. Counts as a visit.
- Potion of Incrimination
Applies Incriminated to the target for 3 nights, causing them to appear as a killer, witchcraft user, and shifting their apparent alignment to the most populous evil faction. Cannot be generated by the Philosopher's Stone.
- Potion of Inebriation
Makes a player drunk for the rest of the game, giving them a chance to fail their night action.
- Potion of Ineptitude
Prevents the target from using active items for a single night. Passive items such armour and the disruption orb are unaffected.
- Potion of Insight
Reveals the full role of a village-aligned target; returns a random village role if the target is not village-aligned. Single use. Counts as a visit.
- Potion of Invisibility
- Hides all visits the holder makes for one night. Single use.
- Potion of Poison
Applies the Poisoned aura for three nights. Each night, there is a 25% chance of killing the target and a separate 50% chance to role-block them.
- Potion of Pollymorph
- Turns a player into a parrot for one day.
- Potion of Protection
Protects a target from a preventable kill for one night. Neither the holder nor the target is notified if a kill was blocked.
- Potion of Tenacity
- Grants a player immunity from role-blocks for a single night.
- Potion of Toughness
Permanently applies the Tough aura to a target. The target receives no notification.
- Potion of Transference
Swaps the holder's avatar with a target player's. Both players are notified of the swap.
- Potion of Restoration
Recharges a player's single use abilities e.g Revivers, Masons, Witches etc.
- Potion of Transmutation
Gives a player a new role from within their faction. Does not affect players with night immunity.
- Potion of Vulnerability
- Removes a player's night immunity the night after it is used.
- Potion of Weakness
- Role-blocks a player the night of use.
- Minor Potion of Clarity
- Finds out a player's alignment.
- Sanguine Horn
Triggers a Blood Moon which will afflict approximately 25% of the village with lycanthropy.
- Rusty Crossbow
- A crossbow with a 50% chance of backfiring and killing the user.
- Tumultum
Sounds a horn during the night which makes every player randomly visit someone else, and be able to see anyone who visits them.
- War Spear
Kills a player at night. However, it will also role-block you. Protection will stop the kill and a Huntsman will kill you and himself.
Active and Persistent
- Demonic Eye
Shows the holder who is blighted. It also allows them to remove blight from one player a night.
- Fenrir's Maw
The Wolfpack deity item, held by the Wolfpack player with the most Influence. Used during Deity battles in Kingdom games.
- Gauntlet of Blight
- Used by the holder to blight one person per night.
- Hammer of Desolation
Destroys all items the target holds each night. Cannot destroy the Heart of Fenrir. Cannot be item-blocked, though the ability can be role-blocked. Affects night immune targets.
- Hammer of Destruction
Destroys one random item the target holds each night. Cannot destroy the Heart of Fenrir. Does not register as a visit.
- Heart of Hades
- Used to kill all of the players who have been blighted.
- Hell Helm
- Shows the holder all the messages a player sends during the night.
- Holy Lights
These must be passed to a different player every night. They will light up if everyone holding a light is Village-aligned.
- Loki's Sceptre
The Coven deity item, held by the Coven player with the most Influence. Used during Deity battles in Kingdom games.
- Manacles of Spite
Allows the holder to role-block a player every night. However, it also role-blocks the holder when it is used.
- Martyr's Crown
Redirects a kill from the target to the holder, killing the holder. Protection is unable to block the kill.
- Mercurial Caduceus
Sets three word substitutions that apply automatically to a target's messages for the rest of the game. The target gains the Corrected aura.
- Obelisk of Blight
Accumulates demonic energy: 1 point per blighted player, 2 points per Brethren member, 6 points for worshipping (role-blocks the Brethren Shepherd), and 12 points if a blighted player is executed. When fully charged, grants the Sceptre of Darkness holder the Shadowcaster role, or the Heart of Hades holder the Demon Prince role.
- Sceptre of Darkness
Allows the holder to make a target person appear as a Demon for the rest of the game.
- Serpentine Talisman
Summons snakes to a target's house, arriving the following night. Each night, one random player from the target and their visitors is poisoned. The swarm moves ±1 house each night. The holder is immune to their own snakes. Counts as a visit.
- Staff of Bedazzlement
Makes the target Spellbound for the rest of the game (causing them to make an extra random visit each night) and causes them to appear as a witchcraft user. The effect is visible and removable by a Priestess or Potion of Cleansing. The target receives no notification.
- Tarot Cards
Each night, check a player and receive one of their tarot cards showing their alignment, killer, or witchcraft status. One of the two cards returned is from a different random player.
- Thief's Cowl
Steals all items from a target player. Role-blocks the user when activated.
- Tyr's Shield
The Village deity item, held by the Village player with the most Influence. Used during Deity battles in Kingdom games.
- Vermin Talisman
Summons a rat swarm to a target's house, arriving the following night. Affected players are role-blocked, item-blocked, and seen visiting a random neighbour. The swarm moves ±2 houses each night. Can be dispersed and redeployed.
- War Axe
33% chance to kill the target, with a separate 66% chance to Maim them (visiting while Maimed has escalating kill risk). Activates each night. Counts as a visit. The holder appears as a killer.
- War Hammer
20% chance to kill the target, with a separate 75% chance to Concuss them (causing them to visit a random neighbour instead of their intended target). Activates each night. Counts as a visit. The holder appears as a killer.
- Whispering Orb
An anonymous night chat shared between all Orb holders. Can be toggled on or off each night. Messages are received regardless of toggle state.
Passive and Consumable
- Altruistic Trinket
Forces the holder to automatically pass it and all held items each night. The holder is Clumsy and cannot activate items. The Greedy aura overrides this effect.
- Ankh of Reincarnation
If you are killed at night whilst holding the Ankh, you will be revived a day later.
- Ankh of Retribution
If you are killed at night whilst holding the Ankh, the player who killed you will be murdered the following night. However, protection is able to block the attack.
- Ankh of Possession
If you are killed at night whilst holding the Ankh, you will swap bodies with your killer the following night.
- Heart of Fenrir
Gives the holder night immunity. However, if all the wolves are dead, it turns the holder into an Omegawolf.
- Iron Collar
- Protects the holder from a single lynch.
- Plot Armour
Protects the holder from a single night kill (used at Mod's discretion).
- Rusty Armour
- Has a 50% chance to protect the holder from a single night kill.
- Steel Armour
- Protects the holder from a single night kill.
- Warg's Bracer
If the holder is killed by the Wolfpack, the holder will become a wolf (similar to the Bloodmoon Cult).
- Wolf Pelt
Protects the holder from a single night kill, but it will make them look like a wolf to the Seer.
Passive and Persistent
- Abysmal Armour
- Role-blocks the holder every night.
- Abyssal Armour
Gives the holder night immunity, but it will make them look like a Demon to the Seer.
- Amulet of Peace
Role-blocks the holder if they are a killer. Role-blocks any visitors to the holder if they too are killers. The holder's votes during the day carry no weight, but it protects the holder from a lynch. The Amulet must be passed every night.
- Demonicron
For each demonic relic in the game, the Demonicron will give a report about the alignment of the player that's holding it.
- Disruption Orb
Role-blocks anyone who visits the holder that isn't night immune. However, it will role-block you every night as well.
- Domesday Book
- Each morning, provides a shortlist of players who may be Damned.
- Dreamcatcher
- Tells the holder who visited them at night.
- Ethereal Armour
Removes any negative effects that the holder has in the morning e.g. poison.
- Graveyard Records
Each morning, reveals the role of one random dead player without naming them.
- Idol of Anubis
Notifies the holder when any hidden revives take place e.g. Necromancer swap.
- Invisibility Cloak
Hides the holder's visits from roles such as the Stalker, Harlot or Insomniac.
- Magi's Circlet
- Role-blocks any visitors to the holder who use Witchcraft.
- Nosneh's Robes
Each puppet the holder controls has a 50% chance to intercept all visits made to the holder at night.
- Philosopher's Stone
If held for two consecutive nights, it will give the holder a random potion. Also, if the holder is an alchemist, it refreshes their ability every three nights.
- Puritan's Robes
Earns 1 bonus Influence at the end of any day the holder received no execution votes.
- Relic Hunter's Journal
Notifies the holder each night as to the location of a powerful relic. It will give the alignment of a player who holds one or if it's in the Graveyard.
- Ring of Tenacity
- Prevents the holder from being role-blocked.
- Scarlet Letter
Earns Influence equal to the number of execution votes the holder receives each day.
- Veil of Shadows
Makes the holder appear innocent to intel roles like the Seer, Witch Hunter and Adjudicator.
- Witch Finder's Hat
Gains 3 Influence whenever the holder votes in the first half of a village execution.
Runes
Runes are active and persistent items, they do not disappear from the game when they are used.
Once a rune is used, it needs to be recharged and will only be available for use by the user three nights later.
However, if the holder passes a used rune to another player, it will be usable again immediately.
All runes make the holder appear to use Witchcraft
- Árvekni Rune
- Allows the holder to see all visits to a target players.
- Askeleita Rune
- Forces the target to visit every other living player.
- Avleda Rune
Allows the holder to redirect all visits to a target player to himself.
- Avslöja Rune
- Reveals the holder's full role to a target player.
- Dölja Rune
Makes the target appear innocent (Village, Not a Killer, Not a Witchcraft user) to all intel checks for 1 night.
- Fela Rune
Allows the holder to make a player invisible for that night - hiding them from stalker and harlot checks. Cannot target self.
- Fjät Rune
Allows the holder to stalk a player at night, seeing any players they visit.
- Hvísla Rune
Allows the holder to message their target player anonymously the following night.
- Sjón Rune
- Allows the holder to check a player's alignment.
- Töfrar Rune
- Allows the holder to check if a player uses Witchcraft.
- Tysta Rune
- Silences a target player's vote for the following day.
- Vahetus Rune
- Swaps the holder's avatar with another player.
- Vibra Rune
- Reveals what auras a player has.
- Välta Rune
- Doubles a target player's vote for the following day.
Additional information on items is available on the Unofficial H2P Wiki. Note: the unofficial wiki may contain inaccurate or outdated content.