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Items in werewolv.es

Items were an unannounced, surprise feature in ext-300. They have appeared in games since, but are not always included in a setup.

Items are either persistent or consumable. Consumable items disappear from the game once they have been used.

Items are either active or passive. Active items must be initiated by the Player that has control of them for them to work.

Passive and Consumable items such as Steel Armour or a Wolf Pelt will offer automatic protection from a single attack, but will be consumed and lost once an attack is blocked.

Items may be stolen by roles such as a thief, stolen by killing a player or stolen by using a Potion of Acquiescence.

Items may also be passed to a player during the night.

Items which have an active ability cannot be passed and used on the same night.

Items such as the potions and other targeted items count as visits and can be seen by other roles.

note

This page may not cover all items available in the game.

Active and Consumable

Arcanum

Votes will be obscured the day after it is used - it will not be known who the votes are cast by.

Arcurrum

The day after use will be shorter than usual. (Only used in Speed Games)

Bear Trap

Sets a trap on a target; when someone visits that target, one visitor is randomly Crippled (unable to visit more than 3 players away). Can target self. Night immune targets are still trapped but protected from the role-block.

Concitiorum

The village will be forced two lynch two players the day after it is used.

Crossbow

Kills a player at night. Protection will stop the kill and a Huntsman will kill you and himself.

Dagger of Paranoia

Kills a random player who visits the holder at night. However, the item will still be consumed and lost even if no-one visits you.

Desperate Shiv

50% chance to kill the target, with a separate 50% chance to Cripple them. Single use. Counts as a visit and appears as a killer use.

Enchanted Scroll

A scroll created by the Spell Weaver. The recipient chooses one option from a set of effects, some beneficial and some harmful.

Greater Arcanum

Votes will be obscured the day after it is used - it will not be known who the votes are cast by, or for. Also removes the village option of a no lynch.

Greater Potion of Incrimination
Applies the Incriminated aura for the rest of the game.
Heavy Shield

If activated, it will protect the holder from a single night kill. However, when activated it will also role-block the holder.

Inordinatum

Swaps the identities of every living player with another random living player.

Midnight Council Ballot

Given to every living player to elect 3 Midnight Council members. Voting is hidden and does not register as a visit. Council members gain an aura and can be of any alignment.

Minor Potion of Incrimination

Applies Incriminated to the target for 1 night, causing them to appear as a killer and witchcraft user. Can target self. Cannot be generated by the Philosopher's Stone.

Mystic Vault

A shared item that cycles through the player list each night. One item can be taken from it per night, after which it auto-passes to the next player. Cannot be stolen or destroyed. Disappears when emptied.

Poisoned Darts

Poisons a player. When poisoned, a player has a 50% chance of being role-blocked and a 25% chance of dying. The poison lasts for 3 nights.

Potion of Acquiescence
Steals all of the items a player has.
Potion of Charisma

Doubles the Influence a target gains that night. Multiple potions used on the same target stack their multiplier.

Potion of Clarity
Finds out a player's role.
Potion of Cleansing
Removes a player's negative effects e.g. poison.
Potion of Desolation
Destroys all items the target holds. Single use. Counts as a visit.
Potion of Destruction

Destroys one random item the target holds. Single use. Counts as a visit.

Potion of Incrimination

Applies Incriminated to the target for 3 nights, causing them to appear as a killer, witchcraft user, and shifting their apparent alignment to the most populous evil faction. Cannot be generated by the Philosopher's Stone.

Potion of Inebriation

Makes a player drunk for the rest of the game, giving them a chance to fail their night action.

Potion of Ineptitude

Prevents the target from using active items for a single night. Passive items such armour and the disruption orb are unaffected.

Potion of Insight

Reveals the full role of a village-aligned target; returns a random village role if the target is not village-aligned. Single use. Counts as a visit.

Potion of Invisibility
Hides all visits the holder makes for one night. Single use.
Potion of Poison

Applies the Poisoned aura for three nights. Each night, there is a 25% chance of killing the target and a separate 50% chance to role-block them.

Potion of Pollymorph
Turns a player into a parrot for one day.
Potion of Protection

Protects a target from a preventable kill for one night. Neither the holder nor the target is notified if a kill was blocked.

Potion of Tenacity
Grants a player immunity from role-blocks for a single night.
Potion of Toughness

Permanently applies the Tough aura to a target. The target receives no notification.

Potion of Transference

Swaps the holder's avatar with a target player's. Both players are notified of the swap.

Potion of Restoration

Recharges a player's single use abilities e.g Revivers, Masons, Witches etc.

Potion of Transmutation

Gives a player a new role from within their faction. Does not affect players with night immunity.

Potion of Vulnerability
Removes a player's night immunity the night after it is used.
Potion of Weakness
Role-blocks a player the night of use.
Minor Potion of Clarity
Finds out a player's alignment.
Sanguine Horn

Triggers a Blood Moon which will afflict approximately 25% of the village with lycanthropy.

Rusty Crossbow
A crossbow with a 50% chance of backfiring and killing the user.
Tumultum

Sounds a horn during the night which makes every player randomly visit someone else, and be able to see anyone who visits them.

War Spear

Kills a player at night. However, it will also role-block you. Protection will stop the kill and a Huntsman will kill you and himself.

Active and Persistent

Demonic Eye

Shows the holder who is blighted. It also allows them to remove blight from one player a night.

Fenrir's Maw

The Wolfpack deity item, held by the Wolfpack player with the most Influence. Used during Deity battles in Kingdom games.

Gauntlet of Blight
Used by the holder to blight one person per night.
Hammer of Desolation

Destroys all items the target holds each night. Cannot destroy the Heart of Fenrir. Cannot be item-blocked, though the ability can be role-blocked. Affects night immune targets.

Hammer of Destruction

Destroys one random item the target holds each night. Cannot destroy the Heart of Fenrir. Does not register as a visit.

Heart of Hades
Used to kill all of the players who have been blighted.
Hell Helm
Shows the holder all the messages a player sends during the night.
Holy Lights

These must be passed to a different player every night. They will light up if everyone holding a light is Village-aligned.

Loki's Sceptre

The Coven deity item, held by the Coven player with the most Influence. Used during Deity battles in Kingdom games.

Manacles of Spite

Allows the holder to role-block a player every night. However, it also role-blocks the holder when it is used.

Martyr's Crown

Redirects a kill from the target to the holder, killing the holder. Protection is unable to block the kill.

Mercurial Caduceus

Sets three word substitutions that apply automatically to a target's messages for the rest of the game. The target gains the Corrected aura.

Obelisk of Blight

Accumulates demonic energy: 1 point per blighted player, 2 points per Brethren member, 6 points for worshipping (role-blocks the Brethren Shepherd), and 12 points if a blighted player is executed. When fully charged, grants the Sceptre of Darkness holder the Shadowcaster role, or the Heart of Hades holder the Demon Prince role.

Sceptre of Darkness

Allows the holder to make a target person appear as a Demon for the rest of the game.

Serpentine Talisman

Summons snakes to a target's house, arriving the following night. Each night, one random player from the target and their visitors is poisoned. The swarm moves ±1 house each night. The holder is immune to their own snakes. Counts as a visit.

Staff of Bedazzlement

Makes the target Spellbound for the rest of the game (causing them to make an extra random visit each night) and causes them to appear as a witchcraft user. The effect is visible and removable by a Priestess or Potion of Cleansing. The target receives no notification.

Tarot Cards

Each night, check a player and receive one of their tarot cards showing their alignment, killer, or witchcraft status. One of the two cards returned is from a different random player.

Thief's Cowl

Steals all items from a target player. Role-blocks the user when activated.

Tyr's Shield

The Village deity item, held by the Village player with the most Influence. Used during Deity battles in Kingdom games.

Vermin Talisman

Summons a rat swarm to a target's house, arriving the following night. Affected players are role-blocked, item-blocked, and seen visiting a random neighbour. The swarm moves ±2 houses each night. Can be dispersed and redeployed.

War Axe

33% chance to kill the target, with a separate 66% chance to Maim them (visiting while Maimed has escalating kill risk). Activates each night. Counts as a visit. The holder appears as a killer.

War Hammer

20% chance to kill the target, with a separate 75% chance to Concuss them (causing them to visit a random neighbour instead of their intended target). Activates each night. Counts as a visit. The holder appears as a killer.

Whispering Orb

An anonymous night chat shared between all Orb holders. Can be toggled on or off each night. Messages are received regardless of toggle state.

Passive and Consumable

Altruistic Trinket

Forces the holder to automatically pass it and all held items each night. The holder is Clumsy and cannot activate items. The Greedy aura overrides this effect.

Ankh of Reincarnation

If you are killed at night whilst holding the Ankh, you will be revived a day later.

Ankh of Retribution

If you are killed at night whilst holding the Ankh, the player who killed you will be murdered the following night. However, protection is able to block the attack.

Ankh of Possession

If you are killed at night whilst holding the Ankh, you will swap bodies with your killer the following night.

Heart of Fenrir

Gives the holder night immunity. However, if all the wolves are dead, it turns the holder into an Omegawolf.

Iron Collar
Protects the holder from a single lynch.
Plot Armour

Protects the holder from a single night kill (used at Mod's discretion).

Rusty Armour
Has a 50% chance to protect the holder from a single night kill.
Steel Armour
Protects the holder from a single night kill.
Warg's Bracer

If the holder is killed by the Wolfpack, the holder will become a wolf (similar to the Bloodmoon Cult).

Wolf Pelt

Protects the holder from a single night kill, but it will make them look like a wolf to the Seer.

Passive and Persistent

Abysmal Armour
Role-blocks the holder every night.
Abyssal Armour

Gives the holder night immunity, but it will make them look like a Demon to the Seer.

Amulet of Peace

Role-blocks the holder if they are a killer. Role-blocks any visitors to the holder if they too are killers. The holder's votes during the day carry no weight, but it protects the holder from a lynch. The Amulet must be passed every night.

Demonicron

For each demonic relic in the game, the Demonicron will give a report about the alignment of the player that's holding it.

Disruption Orb

Role-blocks anyone who visits the holder that isn't night immune. However, it will role-block you every night as well.

Domesday Book
Each morning, provides a shortlist of players who may be Damned.
Dreamcatcher
Tells the holder who visited them at night.
Ethereal Armour

Removes any negative effects that the holder has in the morning e.g. poison.

Graveyard Records

Each morning, reveals the role of one random dead player without naming them.

Idol of Anubis

Notifies the holder when any hidden revives take place e.g. Necromancer swap.

Invisibility Cloak

Hides the holder's visits from roles such as the Stalker, Harlot or Insomniac.

Magi's Circlet
Role-blocks any visitors to the holder who use Witchcraft.
Nosneh's Robes

Each puppet the holder controls has a 50% chance to intercept all visits made to the holder at night.

Philosopher's Stone

If held for two consecutive nights, it will give the holder a random potion. Also, if the holder is an alchemist, it refreshes their ability every three nights.

Puritan's Robes

Earns 1 bonus Influence at the end of any day the holder received no execution votes.

Relic Hunter's Journal

Notifies the holder each night as to the location of a powerful relic. It will give the alignment of a player who holds one or if it's in the Graveyard.

Ring of Tenacity
Prevents the holder from being role-blocked.
Scarlet Letter

Earns Influence equal to the number of execution votes the holder receives each day.

Veil of Shadows

Makes the holder appear innocent to intel roles like the Seer, Witch Hunter and Adjudicator.

Witch Finder's Hat

Gains 3 Influence whenever the holder votes in the first half of a village execution.

Runes

Runes are active and persistent items, they do not disappear from the game when they are used.

Once a rune is used, it needs to be recharged and will only be available for use by the user three nights later.

However, if the holder passes a used rune to another player, it will be usable again immediately.

All runes make the holder appear to use Witchcraft

Árvekni Rune
Allows the holder to see all visits to a target players.
Askeleita Rune
Forces the target to visit every other living player.
Avleda Rune

Allows the holder to redirect all visits to a target player to himself.

Avslöja Rune
Reveals the holder's full role to a target player.
Dölja Rune

Makes the target appear innocent (Village, Not a Killer, Not a Witchcraft user) to all intel checks for 1 night.

Fela Rune

Allows the holder to make a player invisible for that night - hiding them from stalker and harlot checks. Cannot target self.

Fjät Rune

Allows the holder to stalk a player at night, seeing any players they visit.

Hvísla Rune

Allows the holder to message their target player anonymously the following night.

Sjón Rune
Allows the holder to check a player's alignment.
Töfrar Rune
Allows the holder to check if a player uses Witchcraft.
Tysta Rune
Silences a target player's vote for the following day.
Vahetus Rune
Swaps the holder's avatar with another player.
Vibra Rune
Reveals what auras a player has.
Välta Rune
Doubles a target player's vote for the following day.
Unofficial Wiki

Additional information on items is available on the Unofficial H2P Wiki. Note: the unofficial wiki may contain inaccurate or outdated content.