Items
Every item that can turn up in a game, grouped by kind. This page may not cover every item that can appear in a game. Items that perform a night check are covered in intel checks.
Common 18
- Altruistic Trinket A small trinket depicting a child in rags giving away their toy to a smaller child. You can't help but feel moved when you look at it.
- Crossbow A crossbow can kill a player at night. It can only be used once. Protection will stop the kill, and if the Huntsman catches you trying to kill someone they are guarding, you will both die.
- Dagger Of Paranoia The Dagger may be used once per game. If you choose to activate it, you will kill one randomly selected player that visits you that night. Activating the Dagger will not prevent you from being killed.
- Dreamcatcher A Dreamcatcher will let you know who visited you in the night
- Graveyard Records The Graveyard Records will reveal the role of a random dead player each morning
- Hammer Of Destruction Destroys one random item the target holds each night. Cannot destroy the Heart of Fenrir. Does not register as a visit.
- Heavy Shield You can use a Heavy Shield at night to protect you from a normal kill, but you will roleblock yourself. If you are attacked whilst using the shield, it will be destroyed.
- Iron Collar An Iron Collar can save you from a single execution.
- Pickpockets Gloves Pickpocket's Gloves can be used to steal a random item from another player.
- Rusty Armour Rusty Armour has a 50% chance to protect you from a single attack.
- Rusty Crossbow This crossbow has certainly seen better days. You should take great care when using it, it looks like it has a 50% chance of backfiring.
- Rusty Iron Collar A Rusty Iron Collar has a 50% chance to save you from a single execution.
- Steel Armour Steel Armour will protect you from one night kill.
- Tarot Cards Each night, check a player and receive one of their tarot cards showing their alignment, killer, or witchcraft status. One of the two cards returned is from a different random player.
- War Axe 33% chance to kill the target, with a separate 66% chance to Maim them (visiting while Maimed has escalating kill risk). Activates each night. Counts as a visit. The holder appears as a killer.
- War Hammer 20% chance to kill the target, with a separate 75% chance to Concuss them (causing them to visit a random neighbour instead of their intended target). Activates each night. Counts as a visit. The holder appears as a killer.
- War Spear A war spear can kill a player at night, but it is heavy and unwieldy so you will roleblock yourself if you choose to use it. It can only be used once. Protection will stop the kill, and if the Huntsman catches you trying to kill someone they are guarding, you will both die.
- Wolf Pelt A Wolf Pelt will protect you from one night kill, but it will make you appear as a Werewolf to the Seer
Demonic 1
- Hell Helm Shows the holder all the messages a player sends during the night.
Generated 1
Joke 3
- Heart Of Wham
- Potion Of Pollymorph A Potion of Pollymorph allows you to turn a player into a parrot for the duration of a day
- Slay Bells
Mystic Vault 8
- Hide All Locked Levels
- Infinite Copies
- Mystic Vault A shared item that cycles through the player list each night. One item can be taken from it per night, after which it auto-passes to the next player. Cannot be stolen or destroyed. Disappears when emptied.
- One Of Any Level
- Vault Does Not Move
- Vault Moves Randomly
- Vault Moves Within Faction
- Vault Starts Evenly Distributed
Potion 22
- Greater Potion Of Incrimination Applies the Incriminated aura for the rest of the game.
- Minor Potion Of Clarity A Potion of Clarity allows you to find out a player's alignment
- Minor Potion Of Incrimination Applies Incriminated to the target for 1 night, causing them to appear as a killer and witchcraft user. Can target self. Cannot be generated by the Philosopher's Stone.
- Potion Of Acquiescence A Potion of Acquiescence can be used once to steal any items the target player has
- Potion Of Clarity A Potion of Clarity allows you to find out a player's role
- Potion Of Cleansing A Potion of Cleansing can be used to remove all negative effects applied to a player, like Poison
- Potion Of Desolation Destroys all items the target holds. Single use. Counts as a visit.
- Potion Of Destruction Destroys one random item the target holds. Single use. Counts as a visit.
- Potion Of Incrimination Applies Incriminated to the target for 3 nights, causing them to appear as a killer, witchcraft user, and shifting their apparent alignment to the most populous evil faction. Cannot be generated by the Philosopher's Stone.
- Potion Of Inebriation A Potion of Inebriation can be used to make a player drunk for the rest of the game, giving them a chance to fail to use their night action
- Potion Of Ineptitude A Potion of Ineptitude will item block a single target for one night, preventing them from using any items they have
- Potion Of Insight Reveals the full role of a village-aligned target; returns a random village role if the target is not village-aligned. Single use. Counts as a visit.
- Potion Of Invisibility Hides all visits the holder makes for one night. Single use.
- Potion Of Poison Applies the Poisoned aura for three nights. Each night, there is a 25% chance of killing the target and a separate 50% chance to role-block them.
- Potion Of Protection A Potion of Protection will protect a target from harm for one night
- Potion Of Restoration A Potion of Restoration can be used once to recharge a player's limited use abilities (Revivers, Masons, Witches etc)
- Potion Of Tenacity A Potion of Tenacity can be used once to grant a player immunity from roleblocks tonight
- Potion Of Toughness A Potion of Toughness can be used to make a player Tough for the rest of the game. You cannot target yourself with this item
- Potion Of Transference A Potion of Transference allows you to swap avatars with another player
- Potion Of Transmutation Gives a player a new role from within their faction. Does not affect players with night immunity.
- Potion Of Vulnerability If used against a player, a Potion of Vulnerability will remove any night immunity from that player tonight
- Potion Of Weakness A Potion of Weakness will role block a single target for one night
Rare 12
- Amulet Of Peace The Amulet of Peace will roleblock you if you have killing status. It will roleblock anyone that visits you if they have killing status. During the day, your vote will carry no weight. If you hold the amulet and have the most votes, it will save you from being executed. The Amulet of Peace must be passed to a different player each night.
- Ankh Of Possession If you are killed at night whilst holding of an Ankh of Possession, you will swap bodies with your killer the following night.
- Ankh Of Reincarnation If you are killed at night whilst in the possession of an Ankh of Reincarnation, you will be revived a day later
- Ankh Of Retribution If you are killed at night whilst in the possession of an Ankh of Retribution, your corpse will attack your killer the following night and attempt to kill them
- Disruption Orb A Disruption Orb will roleblock anyone visiting you that is not Night Immune. Unfortunately it will also roleblock you at the same time
- Ethereal Armour Ethereal Armour is so light it's almost like it's not there at all. Although it will not protect from normal attacks, each morning Ethereal Armour will cleanse any negative effects from you (like Poison)
- Harpys Talon A Harpy's Talon allows you to shroud yourself once. However, it will silence you for the rest of the game if used.
- Idol Of Anubis A small figurine of Anubis. An inscription carved into its base reads, 'Spirits escaping to our mortal world will anger the god of death and his eyes will burn with fury.'
- Ring Of Persuasion The Ring of Persuasion gives its bearer a hidden +1 bonus to their day time vote
- Serpentine Talisman Summons snakes to a target's house, arriving the following night. Each night, one random player from the target and their visitors is poisoned. The swarm moves ±1 house each night. The holder is immune to their own snakes. Counts as a visit.
- Staff Of Bedazzlement Makes the target Spellbound for the rest of the game (causing them to make an extra random visit each night) and causes them to appear as a witchcraft user. The effect is visible and removable by a Priestess or Potion of Cleansing. The target receives no notification.
- Vermin Talisman Summons a rat swarm to a target's house, arriving the following night. Affected players are role-blocked, item-blocked, and seen visiting a random neighbour. The swarm moves ±2 houses each night. Can be dispersed and redeployed.
Relic 12
- Accurrum The Accurrum can be used once per game. The day after it is activated will be shorter than normal
- Arcanum The Arcanum can be used once per game. The day after it is activated player votes will be slightly obscured, it will be not be known who the votes are cast by. Using the Arcanum will stop the village being able to skip the execution
- Concitiorum The Concitiorum can be used once per game. The day after it is activated the village will be forced to execute two players.
- Geppettos Toolkit
- Greater Arcanum The Greater Arcanum can be used once per game. The day after it is activated player votes will be completely obscured, although the village will know a vote was cast, they will not know who it is by, or for. Using the Greater Arcanum will stop the village being able to skip the execution
- Heart Of Fenrir Gives the holder night immunity. However, if all the wolves are dead, it turns the holder into an Omegawolf.
- Inordinatum The Inordinatum can be used once per game. The day after it is activated every living player will have their identity swapped with a random living player.
- Nosnehs Robes Each puppet the holder controls has a 50% chance to intercept all visits made to the holder at night.
- Philosophers Stone The Philosopher's Stone is a legendary item long sought by Alchemists. If you hold it for two consecutive nights it will create a random potion. In addition, it will refresh an Alchemist's ability every three nights. Alchemists can hold more than one of their ability potions but can only use one of each type per night.
- Sanguine Horn The Sanguine Horn is an ancient werewolf relic, it is said to be covered in the blood of Fenrir, the wolf god. It can be sounded once per game, and will trigger a Blood Moon that will afflict approximately 25% of the village with Lycanthropy.
- Tumultum The Tumultum is an ancient device that looks like a brass instrument. Once per game it can be blown. It will disrupt the sleep of everyone in the village - giving everyone a random extra visit and the power of an insomniac that night.
- Wargs Bracer Bracers such as this were gifted by the wolf gods centuries ago to the mortal archers that fought on their side as reward and insurance for their service. It is imbued with magic that will activate should any wolf ever cause harm to its bearer.
Rune 14
- Arvekni Rune Allows the holder to see all visits to a target players.
- Askeleita Rune An Askeleita Rune allows you to make your target visit every other living player.
- Avleda Rune An Avleda Rune allows you redirect all visits to a target player to yourself for one night. This includes item usage and item transfers. Holding it will make you appear as a Witch Craft user to intel checks. After use, a Rune must recharge and can be used again by you three nights later. If you pass the Rune to a different player they will be able to use it immediately.
- Avsloja Rune An Avslöja Rune allows you to reveal your full role to another player. Holding it will make you appear as a Witch Craft user to intel checks. After use, a Rune must recharge and can be used again by you three nights later. If you pass the Rune to a different player they will be able to use it immediately.
- Dolja Rune Makes the target appear innocent (Village, Not a Killer, Not a Witchcraft user) to all intel checks for 1 night.
- Fela Rune A Fela Rune allows you to make a player invisible for one night, hiding them from Stalker and Harlot checks. Holding it will make you appear as a Witch Craft user to intel checks. After use, a Rune must recharge and can be used again by you three nights later. If you pass the Rune to a different player they will be able to use it immediately.
- Fjat Rune Allows the holder to stalk a player at night, seeing any players they visit.
- Hvisla Rune Activate Whisper Deactivate Whisper
- Sjon Rune Allows the holder to check a player's alignment.
- Tofrar Rune A Töfrar Rune allows you to check a whether a player uses Witch Craft or not. Holding it will make you appear as a Witch Craft user to intel checks. After use, a Rune must recharge and can be used again by you three nights later. If you pass the Rune to a different player they will be able to use it immediately.
- Tysta Rune Silences a target player's vote for the following day.
- Vahetus Rune Swaps the holder's avatar with another player.
- Valta Rune Doubles a target player's vote for the following day.
- Vibra Rune Reveals what auras a player has.
Unclassified 7
- Corrupted Idol
- Desperate Shiv 50% chance to kill the target, with a separate 50% chance to Cripple them. Single use. Counts as a visit and appears as a killer use.
- Holy Lights Holy Lights must be passed to a different player every night. They will light up if all the people that hold one are pure.
- Voodoo Doll
- Wham Cracker
- Whispering Orb Activate the Orb Deactivate the Orb
- Woodcutters Hatchet
Uncommon 13
- Bear Trap A Bear Trap can be placed on any player. It will cripple a randomly selected visitor of theirs. Once crippled, if a player tries to visit anyone more than three houses away from them, they will be roleblocked.
- Hammer Of Desolation Destroys all items the target holds each night. Cannot destroy the Heart of Fenrir. Cannot be item-blocked, though the ability can be role-blocked. Affects night immune targets.
- Highest Count Tarot Cards
- Invisibility Cloak An Invisibility Cloak will keep your visits hidden from roles like the Stalker, Harlot or Insomniac
- Lowest Count Tarot Cards
- Magis Circlet Magi's Circlets were crafted during the ancient Mage War. Wearing one will provide you with protection from other witchcraft uses, role-blocking any that visit you.
- Manacles Of Spite Manacles of Spite allow you to roleblock a player each night. If you do, you will also roleblock yourself.
- Martyrs Crown You can use the Martyr's Crown to divert a kill to yourself. If your target is attacked protection will not save you.
- One From Neighbours Tarot Cards
- Poisoned Darts Poisons a player. When poisoned, a player has a 50% chance of being role-blocked and a 25% chance of dying. The poison lasts for 3 nights.
- Ring Of Tenacity The Ring of Tenacity prevents its bearer from being Roleblocked
- Thiefs Cowl Steals all items from a target player. Role-blocks the user when activated.
- Veil Of Shadows A Veil of Shadows will make you appear innocent to intel roles like the Seer or Witch Hunter
This guide covers most standard roles, items and auras that exist in werewolv.es. Rumours persist of powerful factions and relics that do not appear in this guide. Yet they do not exist. External community guides such as the Unofficial How To Play Werewolves may contain delerious rants about such entities. Modin may change or introduce things that don't exist in this guide for special or one off games. If you meet something this guide does not describe, the game is right and the guide is incomplete.