Toymaker

Village Defence used in wlf setups
When you are dealt this role, the game tells you:
You are a Toymaker, you can send your creations to stand guard outside players at night, and chat with them during the day.

How this role reads

What a Seer, a Tarot Reader and other intel checks read off the Toymaker.

Status Reads as Tarot card
A Seer sees member of the village Dove
Killing role No Dove
Witchcraft No Labourer

What the game tells you

The exact wording the game sends. A token is filled in with the player, role or number it applies to.

When you use this at night

  • Tonight you send your toys to guard player

Objectives

  • Eliminate all evil doers

How it plays

  • You start with two puppets that you can swap identity with during the day time
  • Your puppets can vote, but they carry a weight of 0
  • At night you can send all your puppets to guard a player
  • Each puppet has a 50% chance of staying put at the target and a 50% chance of straying to a random neighbour of the target
  • The puppets will intercept all visits to the player they end up guarding, including kills, intel checks, item uses and item passes
  • Your puppets will be viewed as Coven-aligned
  • You do not use witchcraft and are not viewed as a killer

More strategy reading: The ultimate Werewolf online strategy guide, Improve at Werewolf by spotting logical fallacies, Understanding your group's meta-game, How to balance a Werewolf game