Toymaker
Village Defence used inwlf setups
You are a Toymaker, you can send your creations to stand guard outside players at night, and chat with them during the day.
How this role reads
What a Seer, a Tarot Reader and other intel checks read off the Toymaker.
| Status | Reads as | Tarot card |
|---|---|---|
| A Seer sees | member of the village | Dove |
| Killing role | No | Dove |
| Witchcraft | No | Labourer |
Objectives
- Eliminate all evil doers
How it plays
- You start with two puppets that you can swap identity with during the day time
- Your puppets can vote, but they carry a weight of 0
- At night you can send all your puppets to guard a player
- Each puppet has a 50% chance of staying put at the target and a 50% chance of straying to a random neighbour of the target
- The puppets will intercept all visits to the player they end up guarding, including kills, intel checks, item uses and item passes
- Your puppets will be viewed as Coven-aligned
- You do not use witchcraft and are not viewed as a killer
More strategy reading: The ultimate Werewolf online strategy guide, Improve at Werewolf by spotting logical fallacies, Understanding your group's meta-game, How to balance a Werewolf game