Buttons & Abilities

The whole interface is three panels and a column of buttons. This page covers what each one does, how you cast a vote, and how you point your role's ability at somebody. Read the last section before your first night: most abilities cannot be taken back.

The three panels

During any game there are 3 buttons located on the top bar to show and hide information during the game. These are:

  • Person and information icon: pressing this will make the identity panel appear or disappear. You can find essential information about your role, objectives, and abilities, on this panel.
  • Group of people icon: pressing this will make the village panel appear or disappear. Here you can see which players are still alive, and which players are dead (listed in the Graveyard). Vote and other ability buttons will also appear here (see below). The number next to the icon tells you how many players are alive at that moment.
  • Calendar icon: pressing this will open the calendar panel and allow you to access the chat archive for previous days and nights. Days and nights with the same number are grouped together under the same day. The number next to the icon tells you which day (or corresponding night) it is at the current moment.

The calendar is the one people underuse. An extended game runs for a week or more and accumulates far more discussion than anyone can hold in their head, so going back to check what somebody actually said on day two, rather than what you remember them saying, is a large part of playing well. Most of the contradictions that decide a game were said out loud days before anyone noticed them.

How to vote

All non-chat actions are carried out with the use of buttons in the village panel.

During the day, you will see a Vote button next to the name of any living player. Pressing it will make you cast a vote on that player and a message will be broadcast to the rest of the village to inform them of your (changed) vote. The number next to a player tells you how many people in total are currently voting for that player. If you hover your mouse over the number you can see which players have cast these votes.

Every part of that is deliberate. Votes are public, changes to them are announced, and the whole history is visible, so the vote is not a private ballot. It is a statement you make in front of everybody, and when you moved and what you moved away from can be read like any other piece of evidence. Voting early commits you. Voting late tells people you were waiting to see where the wagon went.

How to use your ability

During the night, the vote buttons will be replaced by buttons related to your role (if applicable). You can activate your night ability on a specific target player by clicking the button next to the player you wish to target.

A limited number of roles (for example, the Puppetmaster) have daytime abilities instead. Daytime abilities are activated by clicking on the button next to your own name (highlighted in green) which will swap the Vote buttons for ability buttons.

Nothing is resolved while the night is running. Your action is submitted and sits there until the night ends, at which point it resolves alongside everyone else's in a fixed sequence, which is why you are told nothing until morning. See night action order for what that sequence is.

Abilities cannot be cancelled

Most abilities cannot be cancelled. Once you've activated your ability there's no undoing it. You will still be able to change the target, but you won't be able to cancel the activation, so consider whether you really want to use your ability before pressing a button.

This catches nearly everyone once. The button is right there next to a name you are already suspicious of, and a role with limited uses can spend one of them on a hunch you would have talked yourself out of an hour later. Decide first, press second. If you are not sure whether tonight is the night, it is not.

Where to go next

Your identity panel tells you what your ability does. What it means when it comes back, and what it means when it comes back empty, is on intel checks. Look your own role up in the role catalogue before your first night, and read the rules, which include what you may not do with what the interface shows you.