Support Roles

Every role in the game whose play style the guide classes as support.

Bloodmoon Cult

The Bloodmoon Cult are a group of villagers who have become disillusioned with the village and wish to see the Wolfpack destroy the village. During the course of the game, the Bloodmoon Cult are aiming to identify the Wolfpack and assist them in killing and executing the rest of the village. The Bloodmoon Cult count towards the village for the sake of parity checks against other factions, but win when the Wolfpack wins. This means that if there are more Cult members alive than Wolfpack then someone will have to be sacrificed for the greater good to allow the Wolfpack to gain parity.

  • Blood Priest You are a Blood Priest. You can perform a magical rite on anyone afflicted with Lycanthropy.
  • Cult Follower You are a Cult Follower. You can stalk a player each night to provide information to help the Bloodmoon Cult.
  • Cult Leader You are a leader of the Bloodmoon Cult. You can convince those afflicted with Lycanthropy to join your cause and help the werewolves destroy the village.
  • Cult Thief You are a Cult Thief. You can steal items from other players to help the Bloodmoon Cult.
  • Cultist You are a Cultist. You are a member of the Bloodmoon Cult.

Village

The majority of the players in any game are almost always members of the village. They are the uninformed majority: as a rule, each member of the village begins the game not knowing who to trust. As the game progresses, members of the village must work out who is lying to them and who is genuine. This is different for the enemies of the village: members of other factions know from the start who their allies are. This is the initial disadvantage of the village, and the crucial mechanism on which the whole game is based! The village has access to many powerful roles, which excel in different aspects of the game. The village has roles that can defend other players, gather information, and/or kill others players. Unless the role list is given at the start of the game, the village does not know which roles are in the game - generally, only a portion of the total amount of village roles is present in the game. The village members, especially those with special abilities, become increasingly effective the more they work together. A village in which the important members know to trust each other and work together effectively is nearly unstoppable by any other faction. It is therefore crucial that the village members work on finding their allies before their enemies can kill them and/or cunningly infiltrate their ranks!

  • Agitator You are an Agitator. Once per game you can whip the village into a frenzy, forcing two executions the next day.
  • Apothecary You are an Apothecary. You can brew potions of various strength.
  • Arcane Weaver You are an Arcane Weaver. You can craft Tarot Decks for other players.
  • Black Smith You are a BlackSmith. You can make items.
  • Child Of Acer You are a Leader of the Children of Acer. You may have wolf ancestry but you mean the village no harm. You can recruit other descendants of Acer into a night chat
  • Courtesan You are a Courtesan. You are a member of the village and are able to distract a target once per night.
  • Crypt Thief You are a Crypt Thief. You make your living by pilfering the graves of the deceased, and selling any valuables that you find.
  • Diseased You are Diseased. If the wolves eat you they will not be able to kill the following night.
  • Drunk Stalker You are a Drunk Stalker. You may check a player each night to see who they visit. On your travels, you'll find a tavern and go say hello for a drink or two
  • Elder You are an Elder. The first time you are attacked at night, you will not die. If the village executes you, they will lose all their abilities.
  • Elf Isolator You are an Elf Isolator, you will ensure people keep their distance from each other.
  • Elvish You are the merry Elf King, also known as Elvish.
  • Grand Vizier You are the Grand Vizier. You tried casting a spell on yourself to give you powers to help the village. It backfired.
  • Illuminati Leader You are an Illuminati Leader. Once per night you recruit a member of the village to join the Illuminati.
  • Inquisition Leader You are an Inquisition Leader. Once per night you recruit a member of the village to join the Inquisition.
  • Insomniac
  • Lost Mason You are a Lost Mason. Your ancestors were once Masons but you were left behind, you have a rough idea of who your leader may be
  • Lycan
  • Mason Leader You are a Mason Leader. Once per night you recruit a member of the village to join the Masons. You can recruit twice.
  • Mason Sergeant You are a Mason Sergeant. If there are no Mason Leaders alive, you may recruit once.
  • Pagan You are a Pagan. You aren't afraid to take a different approach from the majority.
  • Pickpocket You are a Pickpocket. You earn your living by relieving the wealthy of their weighty wallets. Someone has to lighten their burdens, it's only fair.
  • Psychic You are a Psychic. You can try to hear what a dead player is saying
  • Purifier You are a Purifier. You can exorcise witchcraft powers from another player.
  • Rune Smith You are a Rune Smith. You have many runes with magical potential, you have the ability to bring that potential to the surface.
  • Sleepwalker
  • Spell Weaver You are a Spell Weaver. You can enchant scrolls with spells for others to use. Please note the update to this role. [See description]
  • Strongman You are a Strongman. You are confident you can take anyone in a fight if you know it's coming.
  • Thief You are a Thief. Your nimble fingers and love of dark clothing allows you to steal items from other players during the night.
  • Villager You are a villager. You must use logic and reasoning to determine who the werewolves are and execute them during the day time.

Vampire

Vampires are powerful, evil characters seeking to kill all other factions. This 'faction' is unique in the sense that multiple Vampires in the same game never work together, but oppose each other, actually forming different factions. A team formed by a single Vampire and their Familiar(s) is called a 'basement'. There are two types of roles who start in this faction: the Vampire and the Vampire Master (the latter being a stronger version of the former). Both roles are extremely resilient: they are immune to most abilities. They can kill every night. Both roles also have the ability to recruit one or more Familiars (Vampire can recruit only one, Vampire Master up to three). A player that is recruited as Familiar becomes a servant to the recruiting Vampire (Master).

  • Familiar Courtesan You have been turned by the Vampire into their Familiar. You can roleblock one living player per night.
  • Familiar Gravedigger You have been turned by the Vampire into their Familiar. You can visit the dead to check what their role was.
  • Familiar Harlot You have been turned by the Vampire into their Familiar. Once per night you can see everyone that visits a player..
  • Familiar Stalker You have been turned by the Vampire into their Familiar. You can stalk others at night to see who they visit.

Coven

The Coven is a third party who specialises in creating chaos and confusion amongst the village members. They have limited kill power and rely on manipulation to win the game. Games that include the Coven usually have a Wolfpack and/or a Vampire present as well, in order to have a consistent source of kills during the night. For the Coven to win, they need to eliminate all members of other evil factions, and their numbers should equal those of the remaining village members. - The Seer's check will reveal a member of the Coven - The Gravedigger's check will reveal the full role of a Coven member (as normal) - The Bloodhound's check will reveal the full role of a Coven member (as normal) - Coven members can be killed at night

  • Acolyte You are an Acolyte of the Coven. You have no other special abilities.
  • Alchemist You are an Alchemist. You have two potions that can change the role of players. You are a member of the Coven and must eliminate the werewolves and the village.
  • Djinn You are a Djinn. You can swap the identities of two living or two dead players once each night.
  • Harpy You are a Harpy. You can disrupt the voting ability of the village.
  • Puppet You are a puppet. How are you reading this?
  • Succubus You are a Succubus. Each night you may redirect the ability of a player. You are a member of the Coven and must eliminate the werewolves and the village.

Neutral

The Neutral Roles are held by players who, either permanently or temporarily, are not aligned with any other faction of players having the same win condition.

  • Drunk You are Drunk. If you ever sober up you might remember what power you had.
  • Essence Thief You are an Essence Thief. You must steal the essence of a player and hold onto it until the game ends.
  • Graverobber You are a Graverobber. You must steal a role by the end of the game or lose. You count as a neutral party until you do.
  • Jackal Frost You are a Jackal Frost. The world is too hot for your liking, you're here to cool it.
  • King Taker You are a King Taker. You can steal the victory away from other teams if you are one of the final three left alive
  • Tanner You are a Tanner. You hate your job and the village for forcing you to do it. Your goal is to get yourself executed
  • Vassal You are a Vassal. You must pledge to another player and win the game with them.

Undead

The Undead are an enemy of the village. They have an inconsistent kill power (Relying on Zombification and Ghouls consuming other killers) and can cause a lot of confusion in the village.

  • Banshee You are a Banshee. Once you are dead you gain the ability to possess other living players during the day time.
  • Corpse
  • Medium You are a Medium. You can hear Graveyard chat at all times.
  • Wight You are a Wight, you serve the Undead but have no special powers.
  • Zombie

Strategy & advice

Strategy · subjective

The pages above are the factual reference. This section is subjective advice on how to play better, not part of the rules.

  • When Not to Execute in a Wolf vs Village game - 4 or 6 Players: If you are a villager and there are 4 players left, you know there can only be 1 wolf. Voting for no execution can give you an extra day of discussion and narrow your focus down to 2 players to decide between instead of 3. If you miss the execution with 4 players left, it's almost always game over, so if you're not 100% sure, be careful. In similar logic to the 4 player position, if you are down to 6 players then you know there is at most 2 werewolves remaining. Consider whether or not skipping an execution here may buy you an extra day and night.
  • Executing an Unknown when your Seer finds a Wolf: There may come a point where you have a wolf check with a Seer. A Seer that you trust entirely. And yet the best play isn't to execute the wolf immediately. If when the wolves kill the seer you will be left with many unconfirmed villagers, you might be better off thinning out the number of unconfirmed players There are several conditions needed to be met to make executing an unknown a better play - 1. You have some form of protection (Protector, Huntsman) for the Seer that can get them at least one extra check 2. The wolf cannot be a Shapeshifter 3. There are a lot of unconfirmed villagers 4. You have enough numbers to afford a wrong execution If all these are true, then the best play might be to reduce the number of unconfirmed players in the game and to instead execute one of them. You can immediately execute the wolf after the Seer is killed at night.

This guide covers most standard roles, items and auras that exist in werewolv.es. Rumours persist of powerful factions and relics that do not appear in this guide. Yet they do not exist. External community guides such as the Unofficial How To Play Werewolves may contain delerious rants about such entities. Modin may change or introduce things that don't exist in this guide for special or one off games. If you meet something this guide does not describe, the game is right and the guide is incomplete.