Coven Roles

The Coven is a third party who specialises in creating chaos and confusion amongst the village members. They have limited kill power and rely on manipulation to win the game. Games that include the Coven usually have a Wolfpack and/or a Vampire present as well, in order to have a consistent source of kills during the night. For the Coven to win, they need to eliminate all members of other evil factions, and their numbers should equal those of the remaining village members. - The Seer's check will reveal a member of the Coven - The Gravedigger's check will reveal the full role of a Coven member (as normal) - The Bloodhound's check will reveal the full role of a Coven member (as normal) - Coven members can be killed at night

Coven

The Coven is a third party who specialises in creating chaos and confusion amongst the village members. They have limited kill power and rely on manipulation to win the game. Games that include the Coven usually have a Wolfpack and/or a Vampire present as well, in order to have a consistent source of kills during the night. For the Coven to win, they need to eliminate all members of other evil factions, and their numbers should equal those of the remaining village members. - The Seer's check will reveal a member of the Coven - The Gravedigger's check will reveal the full role of a Coven member (as normal) - The Bloodhound's check will reveal the full role of a Coven member (as normal) - Coven members can be killed at night

  • Acolyte You are an Acolyte of the Coven. You have no other special abilities.
  • Alchemist You are an Alchemist. You have two potions that can change the role of players. You are a member of the Coven and must eliminate the werewolves and the village.
  • Djinn You are a Djinn. You can swap the identities of two living or two dead players once each night.
  • Furie You are a Furie. If the village fails to execute, you can kill that night. Otherwise you can protect a player from harm.
  • Harpy You are a Harpy. You can disrupt the voting ability of the village.
  • Puppet You are a puppet. How are you reading this?
  • Puppetmaster You are a Puppetmaster. During the day you can swap your identity between yourself and your Puppets.
  • Shaman You are a Shaman. You have two totems, one will lure the werewolves to kill a player, the other will protect a member of the Coven from harm.
  • Succubus You are a Succubus. Each night you may redirect the ability of a player. You are a member of the Coven and must eliminate the werewolves and the village.
  • Temptress You are a Temptress. You may spellbind or inebriate a player each night.
  • Warlock You are a Warlock. You can identify and track those that do not use witchcraft. After finding them, you are able to create a feedback loop in their soul that will kill them.
  • Witch You are a Witch. You have two potions, one can revive and one can kill. You only have one of each.

Strategy & advice

Strategy · subjective

The pages above are the factual reference. This section is subjective advice on how to play better, not part of the rules.

  • When Not to Execute in a Wolf vs Village game - 4 or 6 Players: If you are a villager and there are 4 players left, you know there can only be 1 wolf. Voting for no execution can give you an extra day of discussion and narrow your focus down to 2 players to decide between instead of 3. If you miss the execution with 4 players left, it's almost always game over, so if you're not 100% sure, be careful. In similar logic to the 4 player position, if you are down to 6 players then you know there is at most 2 werewolves remaining. Consider whether or not skipping an execution here may buy you an extra day and night.
  • Executing an Unknown when your Seer finds a Wolf: There may come a point where you have a wolf check with a Seer. A Seer that you trust entirely. And yet the best play isn't to execute the wolf immediately. If when the wolves kill the seer you will be left with many unconfirmed villagers, you might be better off thinning out the number of unconfirmed players There are several conditions needed to be met to make executing an unknown a better play - 1. You have some form of protection (Protector, Huntsman) for the Seer that can get them at least one extra check 2. The wolf cannot be a Shapeshifter 3. There are a lot of unconfirmed villagers 4. You have enough numbers to afford a wrong execution If all these are true, then the best play might be to reduce the number of unconfirmed players in the game and to instead execute one of them. You can immediately execute the wolf after the Seer is killed at night.

This guide covers most standard roles, items and auras that exist in werewolv.es. Rumours persist of powerful factions and relics that do not appear in this guide. Yet they do not exist. External community guides such as the Unofficial How To Play Werewolves may contain delerious rants about such entities. Modin may change or introduce things that don't exist in this guide for special or one off games. If you meet something this guide does not describe, the game is right and the guide is incomplete.