Village Roles

The majority of the players in any game are almost always members of the village. They are the uninformed majority: as a rule, each member of the village begins the game not knowing who to trust. As the game progresses, members of the village must work out who is lying to them and who is genuine. This is different for the enemies of the village: members of other factions know from the start who their allies are. This is the initial disadvantage of the village, and the crucial mechanism on which the whole game is based! The village has access to many powerful roles, which excel in different aspects of the game. The village has roles that can defend other players, gather information, and/or kill others players. Unless the role list is given at the start of the game, the village does not know which roles are in the game - generally, only a portion of the total amount of village roles is present in the game. The village members, especially those with special abilities, become increasingly effective the more they work together. A village in which the important members know to trust each other and work together effectively is nearly unstoppable by any other faction. It is therefore crucial that the village members work on finding their allies before their enemies can kill them and/or cunningly infiltrate their ranks!

Village

The majority of the players in any game are almost always members of the village. They are the uninformed majority: as a rule, each member of the village begins the game not knowing who to trust. As the game progresses, members of the village must work out who is lying to them and who is genuine. This is different for the enemies of the village: members of other factions know from the start who their allies are. This is the initial disadvantage of the village, and the crucial mechanism on which the whole game is based! The village has access to many powerful roles, which excel in different aspects of the game. The village has roles that can defend other players, gather information, and/or kill others players. Unless the role list is given at the start of the game, the village does not know which roles are in the game - generally, only a portion of the total amount of village roles is present in the game. The village members, especially those with special abilities, become increasingly effective the more they work together. A village in which the important members know to trust each other and work together effectively is nearly unstoppable by any other faction. It is therefore crucial that the village members work on finding their allies before their enemies can kill them and/or cunningly infiltrate their ranks!

  • Adjudicator You are an Adjudicator. You can examine a player to determine whether they are capable of killing or not.
  • Agitator You are an Agitator. Once per game you can whip the village into a frenzy, forcing two executions the next day.
  • Apothecary You are an Apothecary. You can brew potions of various strength.
  • Arcane Watcher You are an Arcane Watcher. If your target visits a player, you'll see some of the Tarot cards of the player they visit.
  • Arcane Weaver You are an Arcane Weaver. You can craft Tarot Decks for other players.
  • Arcanist You are an Arcanist. You can use a Tarot deck to compare the differences between two players.
  • Aura Diviner You are an Aura Diviner. Once per night you can check a player and see what auras may be applied to them and their two neighbours.
  • Aura Seer You are an Aura Seer. Once per night you can check a player to see if anything clouds their true nature.
  • Beholder You are a Beholder. You have the gift of second sight. You can view the night through another player's eyes.
  • Black Smith You are a BlackSmith. You can make items.
  • Blind Monk You are a Blind Monk. Although you cannot see you have a keen sense of hearing.
  • Chaotic Seer
  • Child Of Acer You are a Leader of the Children of Acer. You may have wolf ancestry but you mean the village no harm. You can recruit other descendants of Acer into a night chat
  • Courtesan You are a Courtesan. You are a member of the village and are able to distract a target once per night.
  • Crypt Thief You are a Crypt Thief. You make your living by pilfering the graves of the deceased, and selling any valuables that you find.
  • Curator You are a Curator. You have worked for years cataloging various relics and items of interest. You may be able to discern the whereabouts of items within the village.
  • Diseased You are Diseased. If the wolves eat you they will not be able to kill the following night.
  • Diviner You are a Diviner. You can sense the presence of magic within an area.
  • Drunk Harlot You are a Drunk Harlot. You may check a player each night to see who else visits them. You will probably take a nice bottle of wine around... or vodka. Whatever you can get your hands on really.
  • Drunk Seer You are a Drunk Seer. You used to be a normal Seer, but you've had enough of the village's shit and hit the bottle. You can still use your power at night, if you remember that is...
  • Drunk Stalker You are a Drunk Stalker. You may check a player each night to see who they visit. On your travels, you'll find a tavern and go say hello for a drink or two
  • Elder You are an Elder. The first time you are attacked at night, you will not die. If the village executes you, they will lose all their abilities.
  • Elf And Safety Ossifer You are an Elf, who is a safety Ossifer... Officer for the village. At night you can visit a player to give them a brand new heavy shield! As long as you don't drink too much of the festive punch beforehand...
  • Elf Isolator You are an Elf Isolator, you will ensure people keep their distance from each other.
  • Elvish You are the merry Elf King, also known as Elvish.
  • Grand Vizier You are the Grand Vizier. You tried casting a spell on yourself to give you powers to help the village. It backfired.
  • Grave Warden You are a Grave Warden. At night you may guard the grave a dead player, role blocking any that attempt to visit them.
  • Gravedigger You are a Gravedigger. Once per night you can check what the role of a dead player was.
  • Harlot You are a Harlot. Once per night you can see everyone that visits a player.
  • Holdout You are a Holdout. If the night starts with five or fewer players left alive, you may agitate the village or shoot another player.
  • Huntsman You are a Huntsman. Once per night you can guard a villager with your life.
  • Illuminati Leader You are an Illuminati Leader. Once per night you recruit a member of the village to join the Illuminati.
  • Illuminati Lookout You are an Illuminati Lookout. You have a passive, self visiting ability. Every morning you will find out who visited the Illuminati.
  • Inquisition Leader You are an Inquisition Leader. Once per night you recruit a member of the village to join the Inquisition.
  • Inquisitor You are an Inquisitor. Once per night you can check a player for signs of heresy.
  • Insane Adjudicator
  • Insane Seer
  • Insomniac
  • Lost Mason You are a Lost Mason. Your ancestors were once Masons but you were left behind, you have a rough idea of who your leader may be
  • Lycan
  • Maple Wolf You are a Maple Wolf. You are a Werewolf who feels remorse for killing innocents and are trying to live a life of peace.
  • Mason Leader You are a Mason Leader. Once per night you recruit a member of the village to join the Masons. You can recruit twice.
  • Mason Sergeant You are a Mason Sergeant. If there are no Mason Leaders alive, you may recruit once.
  • Messiah You are a Messiah. Once per game you can sacrifice yourself at night and be resurrected on the dawn of the third day of your death.
  • Militia You are a Militia. Once per game you can kill someone at night who you think is evil.
  • Mortician You are a Mortician. You can visit the dead to find out how they died.
  • Naive Seer
  • Night Warden You are a Night Warden. You can guard a player at night, roleblocking others that try to visit, but if no one shows up, your presence may interfere with your target.
  • Novice Parrot Reader You are a Novice Parrot Reader. Your pet, Polly will let you know what they think of two players each night
  • Novice Seer You are a Novice Seer. You have the gift of second sight but have not fully mastered it yet.
  • Novice Tarot Reader You are a Novice Tarot Reader. You can examine Tarot cards for two players each night.
  • Pagan You are a Pagan. You aren't afraid to take a different approach from the majority.
  • Paranoid Seer
  • Pickpocket You are a Pickpocket. You earn your living by relieving the wealthy of their weighty wallets. Someone has to lighten their burdens, it's only fair.
  • Pollygrapher You are a Pollygrapher. Each night you may send out an army of investigative parrots to gather intel. The parrots will radiate from your target to include their 4 nearest neighbours. The parrots are hard to understand at first, but their squawks are consistent
  • Priestess You are a Priestess. Once per night you may cleanse a player of any negative afflictions.
  • Protector You are a Protector. Once per night you may protect a player from harm.
  • Psychic You are a Psychic. You can try to hear what a dead player is saying
  • Purifier You are a Purifier. You can exorcise witchcraft powers from another player.
  • Reviver You are a Reviver. Once per game you can bring a player back from the dead.
  • Rune Smith You are a Rune Smith. You have many runes with magical potential, you have the ability to bring that potential to the surface.
  • Seer You are a Seer. You have the gift of second sight and can check players for evil. You must guide the village into making the correct executions
  • Sleepwalker
  • Spell Weaver You are a Spell Weaver. You can enchant scrolls with spells for others to use. Please note the update to this role. [See description]
  • Stalker You are a Stalker. Once per night you can see who a player visits.
  • Strongman You are a Strongman. You are confident you can take anyone in a fight if you know it's coming.
  • Tarot Reader You are a Tarot Reader. Once per game you may find out how many of each role are left alive.
  • Thief You are a Thief. Your nimble fingers and love of dark clothing allows you to steal items from other players during the night.
  • Toymaker You are a Toymaker, you can send your creations to stand guard outside players at night, and chat with them during the day.
  • Villager You are a villager. You must use logic and reasoning to determine who the werewolves are and execute them during the day time.
  • Witch Doctor You are a Witch Doctor. You may bring two players back from the dead, but if you die, they die along with you.
  • Witch Hunter You are a Witch Hunter. Once per night you can check to see whether your target uses magic, and choose to kill those that do.
  • Zealot You are a Zealot. You are committed to ridding the village of evil, and ready to take matters into your own hands if the village will not.

Strategy & advice

Strategy · subjective

The pages above are the factual reference. This section is subjective advice on how to play better, not part of the rules.

  • When Not to Execute in a Wolf vs Village game - 4 or 6 Players: If you are a villager and there are 4 players left, you know there can only be 1 wolf. Voting for no execution can give you an extra day of discussion and narrow your focus down to 2 players to decide between instead of 3. If you miss the execution with 4 players left, it's almost always game over, so if you're not 100% sure, be careful. In similar logic to the 4 player position, if you are down to 6 players then you know there is at most 2 werewolves remaining. Consider whether or not skipping an execution here may buy you an extra day and night.
  • Executing an Unknown when your Seer finds a Wolf: There may come a point where you have a wolf check with a Seer. A Seer that you trust entirely. And yet the best play isn't to execute the wolf immediately. If when the wolves kill the seer you will be left with many unconfirmed villagers, you might be better off thinning out the number of unconfirmed players There are several conditions needed to be met to make executing an unknown a better play - 1. You have some form of protection (Protector, Huntsman) for the Seer that can get them at least one extra check 2. The wolf cannot be a Shapeshifter 3. There are a lot of unconfirmed villagers 4. You have enough numbers to afford a wrong execution If all these are true, then the best play might be to reduce the number of unconfirmed players in the game and to instead execute one of them. You can immediately execute the wolf after the Seer is killed at night.

This guide covers most standard roles, items and auras that exist in werewolv.es. Rumours persist of powerful factions and relics that do not appear in this guide. Yet they do not exist. External community guides such as the Unofficial How To Play Werewolves may contain delerious rants about such entities. Modin may change or introduce things that don't exist in this guide for special or one off games. If you meet something this guide does not describe, the game is right and the guide is incomplete.