Intel Roles
Every role in the game whose play style the guide classes as intel.
Wolfpack
The Wolfpack is the standard enemy of the village. This is a group of Werewolves, a secret society within the village. During the day they appear to be village members, but at night their true identity is revealed - the Wolfpack will hunt and kill village members, and also use other abilities to harm the village and to further their own agenda. The Werewolves win if during the day no other evil faction members are alive and there are as many Wolfpack members left as there are village members. All living Wolfpack members have the ability to talk with each other in secret during the night. This is the moment when the Werewolves together decide how to use their abilities and who they should kill. There is a basic distinction between two sorts of Wolfpack members: those that have the ability to kill, and those that have other abilities. All wolves that have the ability to kill can vote for another player, similarly to how execution votes work during the day. If one player has a majority of kill votes, one of the Werewolves that has voted for this player will become the 'killing wolf'. The killing wolf is selected at random from this group of Werewolves. The killing wolf (alone) ventures out that night to kill the target - only this Werewolf will be seen visiting the target. If there are two or more players that have the most votes by killing Wolfpack members, and thus the votes are tied, one of these players is selected at random as the Wolfpack's victim for the night. A killing wolf is randomly selected from the Werewolves who have voted for this target. In addition to Werewolves that can kill at night, the Wolfpack has other roles at their disposal. Players with these roles are free to use their abilities in a way that benefits the Wolfpack the most. These Werewolves are not a part of the kill-voting system. Note that if, at any given night, there are no longer any Werewolves with the ability to kill, one of the non-killing Wolfpack members becomes a regular Werewolf, with the ability to kill.
- Bloodhound You are a Bloodhound, a special werewolf. During the night you can discover the full role of another player.
Bloodmoon Cult
The Bloodmoon Cult are a group of villagers who have become disillusioned with the village and wish to see the Wolfpack destroy the village. During the course of the game, the Bloodmoon Cult are aiming to identify the Wolfpack and assist them in killing and executing the rest of the village. The Bloodmoon Cult count towards the village for the sake of parity checks against other factions, but win when the Wolfpack wins. This means that if there are more Cult members alive than Wolfpack then someone will have to be sacrificed for the greater good to allow the Wolfpack to gain parity.
- Blood Seer You are a Blood Seer. You can sense wolf blood.
Village
The majority of the players in any game are almost always members of the village. They are the uninformed majority: as a rule, each member of the village begins the game not knowing who to trust. As the game progresses, members of the village must work out who is lying to them and who is genuine. This is different for the enemies of the village: members of other factions know from the start who their allies are. This is the initial disadvantage of the village, and the crucial mechanism on which the whole game is based! The village has access to many powerful roles, which excel in different aspects of the game. The village has roles that can defend other players, gather information, and/or kill others players. Unless the role list is given at the start of the game, the village does not know which roles are in the game - generally, only a portion of the total amount of village roles is present in the game. The village members, especially those with special abilities, become increasingly effective the more they work together. A village in which the important members know to trust each other and work together effectively is nearly unstoppable by any other faction. It is therefore crucial that the village members work on finding their allies before their enemies can kill them and/or cunningly infiltrate their ranks!
- Adjudicator You are an Adjudicator. You can examine a player to determine whether they are capable of killing or not.
- Arcane Watcher You are an Arcane Watcher. If your target visits a player, you'll see some of the Tarot cards of the player they visit.
- Arcanist You are an Arcanist. You can use a Tarot deck to compare the differences between two players.
- Aura Diviner You are an Aura Diviner. Once per night you can check a player and see what auras may be applied to them and their two neighbours.
- Aura Seer You are an Aura Seer. Once per night you can check a player to see if anything clouds their true nature.
- Beholder You are a Beholder. You have the gift of second sight. You can view the night through another player's eyes.
- Blind Monk You are a Blind Monk. Although you cannot see you have a keen sense of hearing.
- Chaotic Seer
- Curator You are a Curator. You have worked for years cataloging various relics and items of interest. You may be able to discern the whereabouts of items within the village.
- Diviner You are a Diviner. You can sense the presence of magic within an area.
- Drunk Harlot You are a Drunk Harlot. You may check a player each night to see who else visits them. You will probably take a nice bottle of wine around... or vodka. Whatever you can get your hands on really.
- Drunk Seer You are a Drunk Seer. You used to be a normal Seer, but you've had enough of the village's shit and hit the bottle. You can still use your power at night, if you remember that is...
- Gravedigger You are a Gravedigger. Once per night you can check what the role of a dead player was.
- Harlot You are a Harlot. Once per night you can see everyone that visits a player.
- Illuminati Lookout You are an Illuminati Lookout. You have a passive, self visiting ability. Every morning you will find out who visited the Illuminati.
- Inquisitor You are an Inquisitor. Once per night you can check a player for signs of heresy.
- Insane Adjudicator
- Insane Seer
- Mortician You are a Mortician. You can visit the dead to find out how they died.
- Naive Seer
- Novice Parrot Reader You are a Novice Parrot Reader. Your pet, Polly will let you know what they think of two players each night
- Novice Seer You are a Novice Seer. You have the gift of second sight but have not fully mastered it yet.
- Novice Tarot Reader You are a Novice Tarot Reader. You can examine Tarot cards for two players each night.
- Paranoid Seer
- Pollygrapher You are a Pollygrapher. Each night you may send out an army of investigative parrots to gather intel. The parrots will radiate from your target to include their 4 nearest neighbours. The parrots are hard to understand at first, but their squawks are consistent
- Priestess You are a Priestess. Once per night you may cleanse a player of any negative afflictions.
- Seer You are a Seer. You have the gift of second sight and can check players for evil. You must guide the village into making the correct executions
- Stalker You are a Stalker. Once per night you can see who a player visits.
- Tarot Reader You are a Tarot Reader. Once per game you may find out how many of each role are left alive.
- Witch Hunter You are a Witch Hunter. Once per night you can check to see whether your target uses magic, and choose to kill those that do.
Coven
The Coven is a third party who specialises in creating chaos and confusion amongst the village members. They have limited kill power and rely on manipulation to win the game. Games that include the Coven usually have a Wolfpack and/or a Vampire present as well, in order to have a consistent source of kills during the night. For the Coven to win, they need to eliminate all members of other evil factions, and their numbers should equal those of the remaining village members. - The Seer's check will reveal a member of the Coven - The Gravedigger's check will reveal the full role of a Coven member (as normal) - The Bloodhound's check will reveal the full role of a Coven member (as normal) - Coven members can be killed at night
- Warlock You are a Warlock. You can identify and track those that do not use witchcraft. After finding them, you are able to create a feedback loop in their soul that will kill them.
Neutral
The Neutral Roles are held by players who, either permanently or temporarily, are not aligned with any other faction of players having the same win condition.
- Merchant You are a Merchant. You are here to exploit the chaos and make your fortune
- Rude Dolph Lundgren You are Rude Dolph Lundgren. You are annoyed that you didn't get the part of Santa Claws and want them dead.
Undead
The Undead are an enemy of the village. They have an inconsistent kill power (Relying on Zombification and Ghouls consuming other killers) and can cause a lot of confusion in the village.
- Cunning Ghoul
- Enchanted Ghoul
- Ghoul You are a Ghoul. You consume corpses to gain a power the following night of either a stalk, role check or kill.
- Hungry Ghoul
- Lich You are a Lich. You can spread decay amongst the village. You gain a bonus every time an Undead dies
- Plague Fiend You are a Plague Fiend. You are a Ghoul that's feasted on decay and pestilence for so long you have become a breeding ground for them.
Strategy & advice
Strategy · subjectiveThe pages above are the factual reference. This section is subjective advice on how to play better, not part of the rules.
- When Not to Execute in a Wolf vs Village game - 4 or 6 Players: If you are a villager and there are 4 players left, you know there can only be 1 wolf. Voting for no execution can give you an extra day of discussion and narrow your focus down to 2 players to decide between instead of 3. If you miss the execution with 4 players left, it's almost always game over, so if you're not 100% sure, be careful. In similar logic to the 4 player position, if you are down to 6 players then you know there is at most 2 werewolves remaining. Consider whether or not skipping an execution here may buy you an extra day and night.
- Executing an Unknown when your Seer finds a Wolf: There may come a point where you have a wolf check with a Seer. A Seer that you trust entirely. And yet the best play isn't to execute the wolf immediately. If when the wolves kill the seer you will be left with many unconfirmed villagers, you might be better off thinning out the number of unconfirmed players There are several conditions needed to be met to make executing an unknown a better play - 1. You have some form of protection (Protector, Huntsman) for the Seer that can get them at least one extra check 2. The wolf cannot be a Shapeshifter 3. There are a lot of unconfirmed villagers 4. You have enough numbers to afford a wrong execution If all these are true, then the best play might be to reduce the number of unconfirmed players in the game and to instead execute one of them. You can immediately execute the wolf after the Seer is killed at night.
This guide covers most standard roles, items and auras that exist in werewolv.es. Rumours persist of powerful factions and relics that do not appear in this guide. Yet they do not exist. External community guides such as the Unofficial How To Play Werewolves may contain delerious rants about such entities. Modin may change or introduce things that don't exist in this guide for special or one off games. If you meet something this guide does not describe, the game is right and the guide is incomplete.