Vampire Roles

Vampires are powerful, evil characters seeking to kill all other factions. This 'faction' is unique in the sense that multiple Vampires in the same game never work together, but oppose each other, actually forming different factions. A team formed by a single Vampire and their Familiar(s) is called a 'basement'. There are two types of roles who start in this faction: the Vampire and the Vampire Master (the latter being a stronger version of the former). Both roles are extremely resilient: they are immune to most abilities. They can kill every night. Both roles also have the ability to recruit one or more Familiars (Vampire can recruit only one, Vampire Master up to three). A player that is recruited as Familiar becomes a servant to the recruiting Vampire (Master).

Vampire

Vampires are powerful, evil characters seeking to kill all other factions. This 'faction' is unique in the sense that multiple Vampires in the same game never work together, but oppose each other, actually forming different factions. A team formed by a single Vampire and their Familiar(s) is called a 'basement'. There are two types of roles who start in this faction: the Vampire and the Vampire Master (the latter being a stronger version of the former). Both roles are extremely resilient: they are immune to most abilities. They can kill every night. Both roles also have the ability to recruit one or more Familiars (Vampire can recruit only one, Vampire Master up to three). A player that is recruited as Familiar becomes a servant to the recruiting Vampire (Master).

  • Familiar Courtesan You have been turned by the Vampire into their Familiar. You can roleblock one living player per night.
  • Familiar Gravedigger You have been turned by the Vampire into their Familiar. You can visit the dead to check what their role was.
  • Familiar Harlot You have been turned by the Vampire into their Familiar. Once per night you can see everyone that visits a player..
  • Familiar Militia You have been turned by the Vampire into their Familiar. You have a single shot that can kill someone at night.
  • Familiar Stalker You have been turned by the Vampire into their Familiar. You can stalk others at night to see who they visit.
  • Vampire You are a Vampire. Each night you can kill anyone in the village. You must kill the village and the werewolves.
  • Vampire Countess You are a Vampire Countess. Each night you may kill or enslave someone from the village. You may only enslave a limited number of times.
  • Vampire Master You are a Vampire Master. Each night you may kill or enslave someone from the village. You may only enslave a limited number of times.

Strategy & advice

Strategy · subjective

The pages above are the factual reference. This section is subjective advice on how to play better, not part of the rules.

  • When Not to Execute in a Wolf vs Village game - 4 or 6 Players: If you are a villager and there are 4 players left, you know there can only be 1 wolf. Voting for no execution can give you an extra day of discussion and narrow your focus down to 2 players to decide between instead of 3. If you miss the execution with 4 players left, it's almost always game over, so if you're not 100% sure, be careful. In similar logic to the 4 player position, if you are down to 6 players then you know there is at most 2 werewolves remaining. Consider whether or not skipping an execution here may buy you an extra day and night.
  • Executing an Unknown when your Seer finds a Wolf: There may come a point where you have a wolf check with a Seer. A Seer that you trust entirely. And yet the best play isn't to execute the wolf immediately. If when the wolves kill the seer you will be left with many unconfirmed villagers, you might be better off thinning out the number of unconfirmed players There are several conditions needed to be met to make executing an unknown a better play - 1. You have some form of protection (Protector, Huntsman) for the Seer that can get them at least one extra check 2. The wolf cannot be a Shapeshifter 3. There are a lot of unconfirmed villagers 4. You have enough numbers to afford a wrong execution If all these are true, then the best play might be to reduce the number of unconfirmed players in the game and to instead execute one of them. You can immediately execute the wolf after the Seer is killed at night.

This guide covers most standard roles, items and auras that exist in werewolv.es. Rumours persist of powerful factions and relics that do not appear in this guide. Yet they do not exist. External community guides such as the Unofficial How To Play Werewolves may contain delerious rants about such entities. Modin may change or introduce things that don't exist in this guide for special or one off games. If you meet something this guide does not describe, the game is right and the guide is incomplete.