Undead Roles

The Undead are an enemy of the village. They have an inconsistent kill power (Relying on Zombification and Ghouls consuming other killers) and can cause a lot of confusion in the village.

Undead

The Undead are an enemy of the village. They have an inconsistent kill power (Relying on Zombification and Ghouls consuming other killers) and can cause a lot of confusion in the village.

  • Banshee You are a Banshee. Once you are dead you gain the ability to possess other living players during the day time.
  • Corpse
  • Cunning Ghoul
  • Enchanted Ghoul
  • Ghoul You are a Ghoul. You consume corpses to gain a power the following night of either a stalk, role check or kill.
  • Hungry Ghoul
  • Lich You are a Lich. You can spread decay amongst the village. You gain a bonus every time an Undead dies
  • Medium You are a Medium. You can hear Graveyard chat at all times.
  • Necromancer You are a Necromancer. Once per game you can swap a dead player into the body of a living.
  • Plague Fiend You are a Plague Fiend. You are a Ghoul that's feasted on decay and pestilence for so long you have become a breeding ground for them.
  • Revenant You are a Revenant. You can re-animate dead players and control them during the day. You can control up to three corpses at once.
  • Voodoo Doctor You are a Voodoo Doctor. During the day you can swap your identity between yourself and your Zombie.
  • Wight You are a Wight, you serve the Undead but have no special powers.
  • Zombie

Strategy & advice

Strategy · subjective

The pages above are the factual reference. This section is subjective advice on how to play better, not part of the rules.

  • When Not to Execute in a Wolf vs Village game - 4 or 6 Players: If you are a villager and there are 4 players left, you know there can only be 1 wolf. Voting for no execution can give you an extra day of discussion and narrow your focus down to 2 players to decide between instead of 3. If you miss the execution with 4 players left, it's almost always game over, so if you're not 100% sure, be careful. In similar logic to the 4 player position, if you are down to 6 players then you know there is at most 2 werewolves remaining. Consider whether or not skipping an execution here may buy you an extra day and night.
  • Executing an Unknown when your Seer finds a Wolf: There may come a point where you have a wolf check with a Seer. A Seer that you trust entirely. And yet the best play isn't to execute the wolf immediately. If when the wolves kill the seer you will be left with many unconfirmed villagers, you might be better off thinning out the number of unconfirmed players There are several conditions needed to be met to make executing an unknown a better play - 1. You have some form of protection (Protector, Huntsman) for the Seer that can get them at least one extra check 2. The wolf cannot be a Shapeshifter 3. There are a lot of unconfirmed villagers 4. You have enough numbers to afford a wrong execution If all these are true, then the best play might be to reduce the number of unconfirmed players in the game and to instead execute one of them. You can immediately execute the wolf after the Seer is killed at night.

This guide covers most standard roles, items and auras that exist in werewolv.es. Rumours persist of powerful factions and relics that do not appear in this guide. Yet they do not exist. External community guides such as the Unofficial How To Play Werewolves may contain delerious rants about such entities. Modin may change or introduce things that don't exist in this guide for special or one off games. If you meet something this guide does not describe, the game is right and the guide is incomplete.