Shaman

Coven
When you are dealt this role, the game tells you:
You are a Shaman. You have two totems, one will lure the werewolves to kill a player, the other will protect a member of the Coven from harm.

How this role reads

What a Seer, a Tarot Reader and other intel checks read off the Shaman.

Status Reads as Tarot card
A Seer sees member of the Coven Magician
Killing role No Dove
Witchcraft Yes, uses witchcraft Magician

Targeting and immunity

Question Answer
Protect can be aimed at Yourself only
Lure can be aimed at Living players, not yourself

What a redirect moves, what a roleblock takes away, and what refuses either, is on night action order.

What the game tells you

The exact wording the game sends. A token is filled in with the player, role or number it applies to.

When you use this at night

  • Tonight you will lure the werewolves to attack player
  • Tonight you will use your Protection totem on player

What your allies are told

  • you will lure the werewolves to attack player
  • you will use their Protection totem on player

Objectives

  • Kill all other evil factions
  • Gain control of voting by having at least 50% of living players be Coven members

How it plays

  • Your Lure Totem can be used once per game to redirect the werewolves' kill
  • Your Protection Totem can be used to a protect a member of the Coven until it is broken by an attack

More strategy reading: The ultimate Werewolf online strategy guide, Improve at Werewolf by spotting logical fallacies, Understanding your group's meta-game, How to balance a Werewolf game