Harpy

The Harpy is a member of the Coven who can manipulate voting outcomes. They have the abilities Silence and Shroud.

Silence causes the vote of the target player to carry no weight (like a Puppet).

Shroud causes the votes cast against the target player to carry no weight. They will not be lynched even if they have the highest total.

Role Type

  • The Harpy is seen as a member of the Coven by the Seer.
  • The Harpy is seen as a user of witchcraft.
  • The Harpy is seen visiting by the Harlot/Stalker/Familiar.

Notes on the Harpy

  • Both abilities count as a visit.
  • Both abilities may be cast on the same night. Both abilities are available every night. Silence and Shroud targets receive the same cryptic message in the morning.
  • You cannot visit the same player on consecutive nights (this includes Shrouding one night, and Silencing the next, for example.
  • If you target a player in the grave on the night they are revived, the shroud or silence effect carries into the land of the living.

Tips for playing Harpy

  • Silence players who are likely to vote against you if you are in a tight spot, or use it to frame someone as a Puppet when a lynch doesn't go through.
  • Shroud a fellow Coven who has been caught out to save them for another night, or use it to stop an obvious lynch - and watch the second lynch choice go to the grave.
  • Although Silence is the more offensive ability and Shroud defensive, you are not restricted on who you can target with either (friend or foe).
  • Consider faking a visiting role as you can visit both the living and the dead. But beware - the cryptic message your target sees may give you away!

Role Text

  • Silence and shroud targets receive this message in the morning: You had strange dreams in the night, they have shaken your faith in democracy.

History

2017-10-19: Harpy introduced in shb-001

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