Furie

The Furie is a member of the Coven who blends offense and defense. Their night ability is based on whether or not the village lynches that day.

If the village has lynched a player during the day, the Furie's visit that night will protect.

If the village did not lynch a player during the day, the Furie's visit that night will kill.

Role Type

  • The Furie is seen as a member of the Coven by the Seer.
  • The Furie is seen as a user of witchcraft.
  • The Furie is seen visiting by the Harlot/Stalker/Familiar.

Notes on the Furie

  • The Furie does not receive a power on night 1.
  • The Furie cannot visit themselves.
  • The protection ability is the same as the village Protector (see Protector page for interactions with other roles).
  • The kill ability is the same as a regular Werewolf (see Werewolf page for interactions with other roles).
  • The protect ability can be used on the same target two nights in a row.
  • The kill ability can be blocked by a Protector, Shaman or Huntsman (the last of which will kill you).

Tips for playing Furie

  • Consider claiming the role of Protector, Witch Hunter or Militia - after all you have some of those abilities (sometimes).
  • Kill your enemies, protect your friends, or protect your enemies to avoid suspicion.
  • You are at the mercy of whether or not a lynch happens, so try to guide the village towards the outcome you need to get the power you want that night.
  • Combine with Harpy for interesting results.

Role Text

One of two messages appears at night time to indicate which ability is active:

  • "You are pleased by the lynch. Tonight you will protect the player you choose to visit." appears if protect is active.
  • "The lack of death angers you. Tonight you will kill the player you choose to visit." appears if kill is active.

History

2017-11-29: Furie introduced in ent-001.

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